Search found 57 matches

by lcn_mc
Tue Jan 17, 2023 6:16 pm
Forum: Dialogue System for Unity
Topic: Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3
Replies: 5
Views: 726

Re: Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3

That's useful context, Tony; thanks. The steps you've outlined below (using the Record Saved Game Data action to capture a string, which ES3 then saves) is what I was using initially when I first started trying out the save/load actions in Playmaker/Dialogue System/ES3, but without using ES3's autos...
by lcn_mc
Tue Jan 17, 2023 2:51 pm
Forum: Dialogue System for Unity
Topic: Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3
Replies: 5
Views: 726

Re: Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3

Tony, Appreciate the quick reply as always. 1. I can only speak partially to what ES3's Auto Save system does, and it allows you to select various components on each game object for it to 'save' when you trigger an autosave action, but I don't know exactly what data it's saving. (For example, if I t...
by lcn_mc
Sat Jan 14, 2023 7:17 pm
Forum: Dialogue System for Unity
Topic: Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3
Replies: 5
Views: 726

Save System Questions Involing Dialogue System, Playmaker, and Easy Save 3

I've been experimenting with Easy Save 3 / Dialogue System / Playmaker in my project, and I've got some questions / run into some issues, and would like to get some input. In no particular order: I've noticed that Easy Save 3's Autosave functionality doesn't seem to capture any data from the Dialogu...
by lcn_mc
Tue Oct 11, 2022 11:21 pm
Forum: Dialogue System for Unity
Topic: Dynamic Animated Portraits with Child Objects
Replies: 7
Views: 882

Re: Dynamic Animated Portraits with Child Objects

Tony, Yep, that's the project I was looking at. In it, the animated portrait with child elements is applied directly to the portrait game object within the Dialogue Manager's tree. What I was asking about in my post is whether you have any plans to release another example project using animated port...
by lcn_mc
Sat Oct 08, 2022 4:32 pm
Forum: Dialogue System for Unity
Topic: Dynamic Animated Portraits with Child Objects
Replies: 7
Views: 882

Re: Dynamic Animated Portraits with Child Objects

Good day! I've got time again to start working on my Unity project, and I've been trying (and failing, so far) to get animated portraits with child objects working. One initial question I have (and it applies to animated portraits in general), is whether there is any guidance around organizing game ...
by lcn_mc
Mon Jul 11, 2022 2:54 pm
Forum: Dialogue System for Unity
Topic: How To: Animate Portrait Images
Replies: 18
Views: 2315

Re: How To: Animate Portrait Images

Tony, Aha! That seems to have been the culprit. When going through the tutorials for animated portraits, I had been referring to the game object name and not using the special keywords (like 'speakerportrait'). I assume that having multiple game objects named 'Portrait Image', such as in each Subtit...
by lcn_mc
Mon Jul 11, 2022 2:44 pm
Forum: Dialogue System for Unity
Topic: Questions on Best Practices (Internal Monologues, Sequencer Commands, Panel #s)
Replies: 5
Views: 420

Re: Questions on Best Practices (Internal Monologues, Sequencer Commands, Panel #s)

Side question here if you don't mind, Tony: I noticed that, at least when using the VN Template Standard Dialogue prefab, the Portrait Image attached to the Response Menu Panel always seems to be drawn in front of / on top of the dialog box when selecting from responses. Here's an example, which is ...
by lcn_mc
Mon Jul 11, 2022 1:57 pm
Forum: Dialogue System for Unity
Topic: Questions on Best Practices (Internal Monologues, Sequencer Commands, Panel #s)
Replies: 5
Views: 420

Re: Questions on Best Practices (Internal Monologues, Sequencer Commands, Panel #s)

Thank you, Tony! Very much appreciate the quick and accurate replies.

I'll poke this thread if I run into any other questions related to the above.
by lcn_mc
Mon Jul 11, 2022 1:56 pm
Forum: Dialogue System for Unity
Topic: How To: Animate Portrait Images
Replies: 18
Views: 2315

Re: How To: Animate Portrait Images

Tony, Apologies; I did see your mail with the screenshot. I meant that, when I run it locally, my version, for whatever reason, does not animate; despite it being the same project files and such that were sent. As mentioned, unlike in your example projects with Animated Portraits where you can see t...
by lcn_mc
Mon Jul 11, 2022 12:02 pm
Forum: Dialogue System for Unity
Topic: How To: Animate Portrait Images
Replies: 18
Views: 2315

Re: How To: Animate Portrait Images

Tony, Sorry if I wasn't clear in my mail. What I meant was that if you launch the scene (which should go immediately into the conversation named 'DEBUG_TestConvo03' with CHAR_DebugAnimTester as the conversant), the CHAR_DebugAnimTester character doesn't animate during the conversation. I looked at t...