Search found 57 matches
- Mon Dec 11, 2023 6:08 pm
- Forum: Dialogue System for Unity
- Topic: Disable Dialogue System Input During Game Pause
- Replies: 7
- Views: 8324
Disable Dialogue System Input During Game Pause
Hello, all. Currently, my pause system works by listening for a key press, which then opens activates a Canvas Game Object that has various images and buttons as child Game Objects. (e.g.: Return to Game, Quit Game, etc.) The intent is that when the pause menu is open, the Dialogue System does not l...
- Tue May 30, 2023 11:30 am
- Forum: Dialogue System for Unity
- Topic: First Bark Child Node Never Gets Used
- Replies: 4
- Views: 771
Re: First Bark Child Node Never Gets Used
Tony,
I'll look through the example scene over the coming days (I don't have a lot of free time this week, I'm afraid), and will let you know how it goes.
I'll look through the example scene over the coming days (I don't have a lot of free time this week, I'm afraid), and will let you know how it goes.
- Mon May 29, 2023 12:19 pm
- Forum: Dialogue System for Unity
- Topic: First Bark Child Node Never Gets Used
- Replies: 4
- Views: 771
Re: First Bark Child Node Never Gets Used
Thanks for the reply, Tony. Yes, I've been on the most-recent version after updating a few weeks ago. Prior to that, I hadn't updated since around November last year, and I didn't remember the problem occurring. This bug I'm experiencing isn't a major deal because I can work around it by duplicating...
- Fri May 26, 2023 5:21 pm
- Forum: Dialogue System for Unity
- Topic: First Bark Child Node Never Gets Used
- Replies: 4
- Views: 771
First Bark Child Node Never Gets Used
Hello, all. When creating barks, I typically generate three to four options. Recently, I've noticed that the first bark entry is never used, and it's not at all clear why. Here's an example: I have a conversation called 'Bark Conversation.' This conversation has three child nodes that come off of th...
- Thu Mar 23, 2023 8:12 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu Panel Animation (VN Template)
- Replies: 6
- Views: 959
Re: Response Menu Panel Animation (VN Template)
Tony, Thanks for the suggestion. I fiddled with it a bit more, but still can't get the desired result. My assumption now is that because the Response Menu Panel, whether it's a child of the Text Panel or not, still uses the same animation controller as the entire group, it's going to receive animati...
- Wed Mar 22, 2023 9:24 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu Panel Animation (VN Template)
- Replies: 6
- Views: 959
Re: Response Menu Panel Animation (VN Template)
Ok, I've had a chance to take a look. Here's what I found: First, the Subtitle Panels (0, 1, and 2, which live beneath the parent 'Subtitle Panels' game object, which lives beneath the main 'Dialogue Panel' game object) have both 'Wait for Open' and 'Wait for Close', and I've enabled those checkboxe...
- Tue Mar 21, 2023 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu Panel Animation (VN Template)
- Replies: 6
- Views: 959
Re: Response Menu Panel Animation (VN Template)
Tony,
Thanks for the suggestion. I'll give that a try tomorrow afternoon and report back.
Thanks for the suggestion. I'll give that a try tomorrow afternoon and report back.
- Mon Mar 20, 2023 7:05 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu Panel Animation (VN Template)
- Replies: 6
- Views: 959
Response Menu Panel Animation (VN Template)
Hey everyone. I'm trying to setup both my main Text Panel and the Response Menu Panel to move onto the screen from the left (as if they're coming from off screen), and stop in the middle. I've been able to partially accomplish this through editing the 'Show' animation used by the Canvas Group Animat...
- Fri Feb 03, 2023 2:13 pm
- Forum: Dialogue System for Unity
- Topic: Lock Bark UI position and rotation?
- Replies: 3
- Views: 291
Re: Lock Bark UI position and rotation?
Tony, Thanks for the suggestions. I had considered something to similar to your first suggestion, so I'll investigate that a bit more. I'll also take a look into the UI Smooth Follow package, thanks for the tips. If all else fails, I'll likely arrange the bark occurrences in such a way that they can...
- Thu Feb 02, 2023 10:24 pm
- Forum: Dialogue System for Unity
- Topic: Lock Bark UI position and rotation?
- Replies: 3
- Views: 291
Lock Bark UI position and rotation?
Hello, all. Running into an odd issue with Barks and am looking for ideas. Here's the problem: I'm using barks in a 2D, top-down game. I have the Basic Standard Bark UI prefab as a child object to a NPC game object. The NPC has a simple Playmaker action that has it walk back and forth and face in th...