Search found 57 matches

by lcn_mc
Mon Dec 11, 2023 6:08 pm
Forum: Dialogue System for Unity
Topic: Disable Dialogue System Input During Game Pause
Replies: 7
Views: 8324

Disable Dialogue System Input During Game Pause

Hello, all. Currently, my pause system works by listening for a key press, which then opens activates a Canvas Game Object that has various images and buttons as child Game Objects. (e.g.: Return to Game, Quit Game, etc.) The intent is that when the pause menu is open, the Dialogue System does not l...
by lcn_mc
Tue May 30, 2023 11:30 am
Forum: Dialogue System for Unity
Topic: First Bark Child Node Never Gets Used
Replies: 4
Views: 771

Re: First Bark Child Node Never Gets Used

Tony,

I'll look through the example scene over the coming days (I don't have a lot of free time this week, I'm afraid), and will let you know how it goes.
by lcn_mc
Mon May 29, 2023 12:19 pm
Forum: Dialogue System for Unity
Topic: First Bark Child Node Never Gets Used
Replies: 4
Views: 771

Re: First Bark Child Node Never Gets Used

Thanks for the reply, Tony. Yes, I've been on the most-recent version after updating a few weeks ago. Prior to that, I hadn't updated since around November last year, and I didn't remember the problem occurring. This bug I'm experiencing isn't a major deal because I can work around it by duplicating...
by lcn_mc
Fri May 26, 2023 5:21 pm
Forum: Dialogue System for Unity
Topic: First Bark Child Node Never Gets Used
Replies: 4
Views: 771

First Bark Child Node Never Gets Used

Hello, all. When creating barks, I typically generate three to four options. Recently, I've noticed that the first bark entry is never used, and it's not at all clear why. Here's an example: I have a conversation called 'Bark Conversation.' This conversation has three child nodes that come off of th...
by lcn_mc
Thu Mar 23, 2023 8:12 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel Animation (VN Template)
Replies: 6
Views: 959

Re: Response Menu Panel Animation (VN Template)

Tony, Thanks for the suggestion. I fiddled with it a bit more, but still can't get the desired result. My assumption now is that because the Response Menu Panel, whether it's a child of the Text Panel or not, still uses the same animation controller as the entire group, it's going to receive animati...
by lcn_mc
Wed Mar 22, 2023 9:24 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel Animation (VN Template)
Replies: 6
Views: 959

Re: Response Menu Panel Animation (VN Template)

Ok, I've had a chance to take a look. Here's what I found: First, the Subtitle Panels (0, 1, and 2, which live beneath the parent 'Subtitle Panels' game object, which lives beneath the main 'Dialogue Panel' game object) have both 'Wait for Open' and 'Wait for Close', and I've enabled those checkboxe...
by lcn_mc
Tue Mar 21, 2023 11:23 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel Animation (VN Template)
Replies: 6
Views: 959

Re: Response Menu Panel Animation (VN Template)

Tony,

Thanks for the suggestion. I'll give that a try tomorrow afternoon and report back.
by lcn_mc
Mon Mar 20, 2023 7:05 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel Animation (VN Template)
Replies: 6
Views: 959

Response Menu Panel Animation (VN Template)

Hey everyone. I'm trying to setup both my main Text Panel and the Response Menu Panel to move onto the screen from the left (as if they're coming from off screen), and stop in the middle. I've been able to partially accomplish this through editing the 'Show' animation used by the Canvas Group Animat...
by lcn_mc
Fri Feb 03, 2023 2:13 pm
Forum: Dialogue System for Unity
Topic: Lock Bark UI position and rotation?
Replies: 3
Views: 291

Re: Lock Bark UI position and rotation?

Tony, Thanks for the suggestions. I had considered something to similar to your first suggestion, so I'll investigate that a bit more. I'll also take a look into the UI Smooth Follow package, thanks for the tips. If all else fails, I'll likely arrange the bark occurrences in such a way that they can...
by lcn_mc
Thu Feb 02, 2023 10:24 pm
Forum: Dialogue System for Unity
Topic: Lock Bark UI position and rotation?
Replies: 3
Views: 291

Lock Bark UI position and rotation?

Hello, all. Running into an odd issue with Barks and am looking for ideas. Here's the problem: I'm using barks in a 2D, top-down game. I have the Basic Standard Bark UI prefab as a child object to a NPC game object. The NPC has a simple Playmaker action that has it walk back and forth and face in th...