Search found 57 matches
- Sat Dec 23, 2023 3:43 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Tony, Back with an update after doing some experiments. I think I've narrowed the specific issue down to the following: If the player has a line in a conversation, the Subtitle Panel set to Default PC Subtitle Panel will always set its Portrait Image as whatever the default animation state is per th...
- Fri Dec 22, 2023 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Tony, I'm at a point in the project where it's got a lot of final content, so I'm not really able to share it out, I'm afraid. Let me do some more tinkering over the weekend and, next week, I'll see if I can reproduce the issue in a separate scene using dummy assets. If I can get that setup, I'll be...
- Fri Dec 22, 2023 2:00 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Good morning, Tony. I tried adding the '@0.1' to the end of the first AnimatorPlay line, and it didn't seem to do anything. I was stepping through the Console (frame by frame) to see if maybe there's a culprit in there (or some indication of where to look next), and I did notice a warning about 'Ani...
- Thu Dec 21, 2023 6:18 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Tony, I'm controlling animations through Sequence Commands used at each step in the conversation. In most cases, I'm using Sequencer Shortcuts to call animations. Here's an example of one of the Sequencer Shortcuts and the corresponding full sequencer command it points to: {{Sally_Normal_Talk}} (Thi...
- Thu Dec 21, 2023 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Tony, I think I spoke too soon in my last reply, as I noticed this morning that the fix of setting the Dialogue Panel's Visibility to 'Always From Start' has introduced a new issue that I didn't catch yesterday when testing. Here's what I'm observing while 'Always From Start' is set: At the start of...
- Wed Dec 20, 2023 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Tony, Ah, that seems to have fixed it. There's a very brief pause (0.25sec, I'd guess) before the portrait panel appears now, but that's not too big an issue. (I'm going to tinker with the timings on things where possible, and may make a separate thread about it depending on what I find.) Many thank...
- Mon Dec 18, 2023 7:20 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237517
Re: Portrait Flashing on Conversation Start
Apologies for resurrecting this old thread, but I'm running into exactly the same issue as described by the original poster in the first post. I've checked the usual suspects (actors being correctly set and such when the panels are called), and after some experimentation, I've narrowed down the issu...
- Tue Dec 12, 2023 4:39 pm
- Forum: Dialogue System for Unity
- Topic: Disable Dialogue System Input During Game Pause
- Replies: 7
- Views: 8324
Re: Disable Dialogue System Input During Game Pause
Tony,
That seems to have done it. Many thanks, as I certainly would've not thought to look into the Unity UI Event System.
I'll tweak it a bit more, but otherwise I think (or hope) it's behaving as I would want with this fix.
Thanks again!
That seems to have done it. Many thanks, as I certainly would've not thought to look into the Unity UI Event System.
I'll tweak it a bit more, but otherwise I think (or hope) it's behaving as I would want with this fix.
Thanks again!
- Tue Dec 12, 2023 1:47 pm
- Forum: Dialogue System for Unity
- Topic: Disable Dialogue System Input During Game Pause
- Replies: 7
- Views: 8324
Re: Disable Dialogue System Input During Game Pause
Tony, Ok, I've fiddled with it a little more and have gotten the pause working, but I did find what seems like an odd bug: The Input Freeze for the Dialogue System won't trigger, even if the script with the 'PixelCrushers.UIButtonKeyTrigger.monitorInput = false;' line is attached to the Dialogue Man...
- Mon Dec 11, 2023 9:43 pm
- Forum: Dialogue System for Unity
- Topic: Disable Dialogue System Input During Game Pause
- Replies: 7
- Views: 8324
Re: Disable Dialogue System Input During Game Pause
Tony, Thanks for the quick reply. I did indeed use the suggestions from that page in a script that was dynamically added to / removed from the Dialogue Manager when the Pause Menu was activated / deactivated before I made the post. But, after seeing your reply and rechecking the script, I found that...