Search found 57 matches

by lcn_mc
Tue Jun 11, 2024 6:31 pm
Forum: Dialogue System for Unity
Topic: Possible Autoplay Bug: Conversation Steps Skipped During Autoplay
Replies: 5
Views: 80

Possible Autoplay Bug: Conversation Steps Skipped During Autoplay

In my project, I have the ability for the player to hit a key to enable autoplay. (When a specific key is pressed, a Message (via Send Message) is sent to the Dialogue Manager Game Object to call the ToggleAutoPlay method on or off.) When doing some testing today (as part of trying to solve a differ...
by lcn_mc
Tue Jun 11, 2024 11:52 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 61
Views: 1140

Re: articy instructions not converted into groups?

Hey guys, wanted to jump into this thread with a side note for Tony about something I just observed in Articy after the Dialogue System's recent patch and figured it was better than making a standalone thread since maybe it's related: I've observed that conversation to conversation links no longer w...
by lcn_mc
Sat Apr 20, 2024 4:23 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode(original) Now Triggers Autoplay (Bug?)
Replies: 3
Views: 154

Re: SetContinueMode(original) Now Triggers Autoplay (Bug?)

Thanks for the quick reply here, Tony. Downloaded and applied the patch, and things look to be behaving normally again. I'm doing some playtesting and bug fixing today in the project, so I'll post again if this issue comes up after I do more testing. Appreciate the help as always, but please enjoy y...
by lcn_mc
Sat Apr 20, 2024 3:52 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode(original) Now Triggers Autoplay (Bug?)
Replies: 3
Views: 154

SetContinueMode(original) Now Triggers Autoplay (Bug?)

Hey everyone. Ever since updating the Dialogue System for Unity to its most-recent version (2.2.45), using the SetContinueMode() sequencer command seems to be unintentionally triggering autoplay where it didn't previously. I've been using SetContinueMode to introduce forced 'pauses' to prevent the p...
by lcn_mc
Tue Mar 12, 2024 2:33 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Tony, I believe they are indeed set to Always Visible from Start. I did some initial experiments a while back wherein I change those options around, but that ended up fixing this 'wrong portrait flickers' issue, but replaced it with some other issue that (I think) was related to dialogue portraits n...
by lcn_mc
Mon Mar 11, 2024 11:33 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Hey, all. Apologies for necroing the thread, but I did some more experiments on this issue (in my particular use case, that is) and narrowed it down to a likely culprit. In addition, I found what looks to be a functional workaround. So, to refresh, here's the bug I observed: On a seemingly random ba...
by lcn_mc
Fri Jan 05, 2024 9:18 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Tony,

Quick note since I saw your other post: That other person isn't me. This username, 'lcn_mc,' is the only one I've used on your forums.
by lcn_mc
Thu Jan 04, 2024 10:44 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Appreciate it, Tony.

Let me know if there are any other data points I can provide to facilitate your investigation.
by lcn_mc
Thu Jan 04, 2024 8:35 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Tony, Happy New Year! To your questions: > How are you setting the dialogue portrait image? I'm using animated dialogue portraits, so each step in a conversation has an AnimatorPlay() Sequencer Command that references the relevant portrait. (e.g.: If Sally is speaking a sad line, it will use a 'Sall...
by lcn_mc
Wed Jan 03, 2024 8:56 pm
Forum: Dialogue System for Unity
Topic: Portrait Flashing on Conversation Start
Replies: 34
Views: 237523

Re: Portrait Flashing on Conversation Start

Tony, Sorry for the delay in replying, I took a week off for the holidays. To your comments: > Can you remind me why you're not setting Visibility to Always Once Shown? I'm using 'Always Once Shown' to avoid an issue where, for the player character's dialogue portrait, I would get one frame of their...