Search found 57 matches
- Tue Jun 11, 2024 6:31 pm
- Forum: Dialogue System for Unity
- Topic: Possible Autoplay Bug: Conversation Steps Skipped During Autoplay
- Replies: 5
- Views: 80
Possible Autoplay Bug: Conversation Steps Skipped During Autoplay
In my project, I have the ability for the player to hit a key to enable autoplay. (When a specific key is pressed, a Message (via Send Message) is sent to the Dialogue Manager Game Object to call the ToggleAutoPlay method on or off.) When doing some testing today (as part of trying to solve a differ...
- Tue Jun 11, 2024 11:52 am
- Forum: Dialogue System for Unity
- Topic: articy instructions not converted into groups?
- Replies: 61
- Views: 1140
Re: articy instructions not converted into groups?
Hey guys, wanted to jump into this thread with a side note for Tony about something I just observed in Articy after the Dialogue System's recent patch and figured it was better than making a standalone thread since maybe it's related: I've observed that conversation to conversation links no longer w...
- Sat Apr 20, 2024 4:23 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(original) Now Triggers Autoplay (Bug?)
- Replies: 3
- Views: 154
Re: SetContinueMode(original) Now Triggers Autoplay (Bug?)
Thanks for the quick reply here, Tony. Downloaded and applied the patch, and things look to be behaving normally again. I'm doing some playtesting and bug fixing today in the project, so I'll post again if this issue comes up after I do more testing. Appreciate the help as always, but please enjoy y...
- Sat Apr 20, 2024 3:52 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(original) Now Triggers Autoplay (Bug?)
- Replies: 3
- Views: 154
SetContinueMode(original) Now Triggers Autoplay (Bug?)
Hey everyone. Ever since updating the Dialogue System for Unity to its most-recent version (2.2.45), using the SetContinueMode() sequencer command seems to be unintentionally triggering autoplay where it didn't previously. I've been using SetContinueMode to introduce forced 'pauses' to prevent the p...
- Tue Mar 12, 2024 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Tony, I believe they are indeed set to Always Visible from Start. I did some initial experiments a while back wherein I change those options around, but that ended up fixing this 'wrong portrait flickers' issue, but replaced it with some other issue that (I think) was related to dialogue portraits n...
- Mon Mar 11, 2024 11:33 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Hey, all. Apologies for necroing the thread, but I did some more experiments on this issue (in my particular use case, that is) and narrowed it down to a likely culprit. In addition, I found what looks to be a functional workaround. So, to refresh, here's the bug I observed: On a seemingly random ba...
- Fri Jan 05, 2024 9:18 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Tony,
Quick note since I saw your other post: That other person isn't me. This username, 'lcn_mc,' is the only one I've used on your forums.
Quick note since I saw your other post: That other person isn't me. This username, 'lcn_mc,' is the only one I've used on your forums.
- Thu Jan 04, 2024 10:44 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Appreciate it, Tony.
Let me know if there are any other data points I can provide to facilitate your investigation.
Let me know if there are any other data points I can provide to facilitate your investigation.
- Thu Jan 04, 2024 8:35 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Tony, Happy New Year! To your questions: > How are you setting the dialogue portrait image? I'm using animated dialogue portraits, so each step in a conversation has an AnimatorPlay() Sequencer Command that references the relevant portrait. (e.g.: If Sally is speaking a sad line, it will use a 'Sall...
- Wed Jan 03, 2024 8:56 pm
- Forum: Dialogue System for Unity
- Topic: Portrait Flashing on Conversation Start
- Replies: 34
- Views: 237523
Re: Portrait Flashing on Conversation Start
Tony, Sorry for the delay in replying, I took a week off for the holidays. To your comments: > Can you remind me why you're not setting Visibility to Always Once Shown? I'm using 'Always Once Shown' to avoid an issue where, for the player character's dialogue portrait, I would get one frame of their...