Search found 10 matches

by LeonZhu
Tue Feb 11, 2025 12:30 pm
Forum: Dialogue System for Unity
Topic: A question about bark
Replies: 6
Views: 2752

Re: A question about bark

Thank you, finally I solved the problem.
by LeonZhu
Tue Feb 11, 2025 2:04 am
Forum: Dialogue System for Unity
Topic: A question about bark
Replies: 6
Views: 2752

Re: A question about bark

You’re right, I tested it and found that in the prefab, BarkUI is correctly set, but after the prefab is instantiated, it’s gone. I suspect this is because I’m using another plugin on this prefab that changes the character’s appearance... In that case, I think I could reload BarkUI during initializa...
by LeonZhu
Tue Feb 11, 2025 12:38 am
Forum: Dialogue System for Unity
Topic: A question about bark
Replies: 6
Views: 2752

Re: A question about bark

ok, I'll try it. Thank you.
by LeonZhu
Mon Feb 10, 2025 1:56 pm
Forum: Dialogue System for Unity
Topic: A question about bark
Replies: 6
Views: 2752

A question about bark

Hello, I'm back again. This time my question is that I added some characters generated by prefabs in the scene. I added the DialogueActor component to these characters and also added the Dialogue Manager to the scene. Then, I used an action from Behavior Designer, the code looks something like this:...
by LeonZhu
Tue Dec 17, 2024 3:53 pm
Forum: Dialogue System for Unity
Topic: Scene events in different dialogue nodes are triggered at the same time
Replies: 2
Views: 476

Re: Scene events in different dialogue nodes are triggered at the same time

I'm sure there are more precise controls, but I don't know how... maybe sequence?
by LeonZhu
Tue Dec 17, 2024 3:52 pm
Forum: Dialogue System for Unity
Topic: Scene events in different dialogue nodes are triggered at the same time
Replies: 2
Views: 476

Scene events in different dialogue nodes are triggered at the same time

Hi My expectation is that in different nodes, different scene events will be triggered, and they should only be triggered when the conversation reaches this node, but I find that they seem to be triggered simultaneously? As shown in the picture, the two scene skills placed on the two dialogue nodes ...
by LeonZhu
Tue Dec 17, 2024 1:53 pm
Forum: Dialogue System for Unity
Topic: Filtering Dialogues by TAGs in Unity Dialogue System
Replies: 3
Views: 767

Re: Filtering Dialogues by TAGs in Unity Dialogue System

Great, I get it. Thank you very much
by LeonZhu
Sat Nov 02, 2024 12:04 pm
Forum: Dialogue System for Unity
Topic: Filtering Dialogues by TAGs in Unity Dialogue System
Replies: 3
Views: 767

Filtering Dialogues by TAGs in Unity Dialogue System

Hello everyone, I'm currently working with a dialogue system plugin for Unity and I have a specific requirement regarding TAGs for dialogues. I would like to implement a feature that allows filtering dialogues based on the TAGs assigned to the characters involved in the conversation. Here’s what I h...
by LeonZhu
Wed Jun 15, 2022 9:14 am
Forum: Dialogue System for Unity
Topic: Conversation does not match the variables? or conditions problem?
Replies: 4
Views: 737

Re: Conversation does not match the variables? or conditions problem?

Tony Li wrote: Wed Jun 15, 2022 8:01 am Hi,

If you're using a Dialogue System Trigger, did you tick Cache Bark Lines? If so, please untick it. This option ignores Conditions on dialogue entry nodes.
HI

Thank you, but I haven't tick it....
by LeonZhu
Wed Jun 15, 2022 6:16 am
Forum: Dialogue System for Unity
Topic: Conversation does not match the variables? or conditions problem?
Replies: 4
Views: 737

Conversation does not match the variables? or conditions problem?

Hi In the database, I have created a variable named "HP"; and some conversations. And I use a dialogue trigger to start a bark action, the bark source are these conversations, bark order with random. Then I give these conversations two kinds of conditions: 1: 30 < Variable["HP"] ...