Search found 10 matches
- Tue Feb 11, 2025 12:30 pm
- Forum: Dialogue System for Unity
- Topic: A question about bark
- Replies: 6
- Views: 2752
Re: A question about bark
Thank you, finally I solved the problem.
- Tue Feb 11, 2025 2:04 am
- Forum: Dialogue System for Unity
- Topic: A question about bark
- Replies: 6
- Views: 2752
Re: A question about bark
You’re right, I tested it and found that in the prefab, BarkUI is correctly set, but after the prefab is instantiated, it’s gone. I suspect this is because I’m using another plugin on this prefab that changes the character’s appearance... In that case, I think I could reload BarkUI during initializa...
- Tue Feb 11, 2025 12:38 am
- Forum: Dialogue System for Unity
- Topic: A question about bark
- Replies: 6
- Views: 2752
Re: A question about bark
ok, I'll try it. Thank you.
- Mon Feb 10, 2025 1:56 pm
- Forum: Dialogue System for Unity
- Topic: A question about bark
- Replies: 6
- Views: 2752
A question about bark
Hello, I'm back again. This time my question is that I added some characters generated by prefabs in the scene. I added the DialogueActor component to these characters and also added the Dialogue Manager to the scene. Then, I used an action from Behavior Designer, the code looks something like this:...
- Tue Dec 17, 2024 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Scene events in different dialogue nodes are triggered at the same time
- Replies: 2
- Views: 476
Re: Scene events in different dialogue nodes are triggered at the same time
I'm sure there are more precise controls, but I don't know how... maybe sequence?
- Tue Dec 17, 2024 3:52 pm
- Forum: Dialogue System for Unity
- Topic: Scene events in different dialogue nodes are triggered at the same time
- Replies: 2
- Views: 476
Scene events in different dialogue nodes are triggered at the same time
Hi My expectation is that in different nodes, different scene events will be triggered, and they should only be triggered when the conversation reaches this node, but I find that they seem to be triggered simultaneously? As shown in the picture, the two scene skills placed on the two dialogue nodes ...
- Tue Dec 17, 2024 1:53 pm
- Forum: Dialogue System for Unity
- Topic: Filtering Dialogues by TAGs in Unity Dialogue System
- Replies: 3
- Views: 767
Re: Filtering Dialogues by TAGs in Unity Dialogue System
Great, I get it. Thank you very much
- Sat Nov 02, 2024 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Filtering Dialogues by TAGs in Unity Dialogue System
- Replies: 3
- Views: 767
Filtering Dialogues by TAGs in Unity Dialogue System
Hello everyone, I'm currently working with a dialogue system plugin for Unity and I have a specific requirement regarding TAGs for dialogues. I would like to implement a feature that allows filtering dialogues based on the TAGs assigned to the characters involved in the conversation. Here’s what I h...
- Wed Jun 15, 2022 9:14 am
- Forum: Dialogue System for Unity
- Topic: Conversation does not match the variables? or conditions problem?
- Replies: 4
- Views: 737
- Wed Jun 15, 2022 6:16 am
- Forum: Dialogue System for Unity
- Topic: Conversation does not match the variables? or conditions problem?
- Replies: 4
- Views: 737
Conversation does not match the variables? or conditions problem?
Hi In the database, I have created a variable named "HP"; and some conversations. And I use a dialogue trigger to start a bark action, the bark source are these conversations, bark order with random. Then I give these conversations two kinds of conditions: 1: 30 < Variable["HP"] ...