Ok i will upgrade as soon as possible.
in the meantime, i found a workaround:
the problem goes away by unticking "unsafe features" in the UEE project setting.
Thank you but i found the source of the problem, this asset: Ultimate Editor Enhancer (version 3.6.2) i tried to import my database in a clean project and it worked, so i tried to remove my additional plugins until i found the culprit and the conversation menus appeared. i will try to upgrade the pl...
Thank you for your response Are the slashes shown as part of the title in the dropdown list? Yes, like this: Characters/Village/myCharacter Are you using Mac or Windows? I am using Windows 11 as a test can you make a new test project in Unity 2021 or 2022[...] Yes i am still on unity 2020.2.48f1 I m...
As the title says, i have a database in wich the slashes stopped working.
all the titles are displayed in a list, as if the slashes were not present.
It doesn't happen with other databases. What could be causing this problem?
Thank you in advance
Hello, i have the same problem described in this thread: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=5070&p=28207&hilit=fade+flash#p28207 i get a flash when using the Fade stay sequencer command. this is the sequence: Fade(stay); SetContinueMode(false); It doesn't happen in t...
Thank you, now it correctly falls back to the bark ui. i have to stop working on this things late at night, i always miss very obvious typos! :) If i can make a suggestion, i think it would be nice to add this behavior as a checkbox on the default dialogue system trigger's start conversation action ...
Thank you! I tried it and it works, but for some reason the HasMoreThanOneLine check always returns false, i don't understand why. maybe you can help understand where the error is ? i made a subclass of DialogueSystemTriggerInteractableTarget (i am using opsive UCC) here's the code: using UnityEngin...
Hi again, i am trying to achieve this behavior: if a conversation has more than one line, use the standard ui if a conversation has only one subtitle, (something like "i can't speak now.") use the bark ui or a different dialogue ui with speech bubbles in world space. what is the best way t...