Search found 96 matches

by mroshaw
Tue Jul 05, 2022 11:37 am
Forum: Dialogue System for Unity
Topic: Dialogue no longer displayed, replaced by Quest window
Replies: 2
Views: 220

Dialogue no longer displayed, replaced by Quest window

Hi again! I don't know what I've done, as this was all working fine before today! When I enage in a conversation with an NPC, using DialogueSystemQuestGiver.StartDialogueWithPlayer, it no longer brings up the Dialogue window. Rather, it brings up the Quest Machine "Quests" window, with two...
by mroshaw
Fri Jul 01, 2022 2:47 pm
Forum: Quest Machine
Topic: Quest machine inspectors broken
Replies: 2
Views: 466

Re: Quest machine inspectors broken

Ah, I suspected as much! Thanks you Tony!
by mroshaw
Fri Jul 01, 2022 2:08 pm
Forum: Dialogue System for Unity
Topic: Starting conversation, dialog does not show or enable the mouse cursor
Replies: 3
Views: 348

Starting conversation, dialog does not show or enable the mouse cursor

Hello again! I'm having a strange issue with my Dialogues. Everything seems to work great, and the first few characters I've made converse happily with my player. There seems to come a point when something goes weird, and I engage in a Dialogue conversation and the mouse cursor is not enabled. I see...
by mroshaw
Fri Jul 01, 2022 1:02 pm
Forum: Quest Machine
Topic: Quest machine inspectors broken
Replies: 2
Views: 466

Quest machine inspectors broken

Hello!

I've installed Unity 2021.3.4f1, and whether related or not, my Quest Machine inspectors have gone a bit funny!



Any idea how to fix this?

Thanks again!
by mroshaw
Tue May 10, 2022 12:29 pm
Forum: Quest Machine
Topic: QuestGiver "HasOfferableOrActiveQuest" returns true even if Quest "Offerable" condition not met
Replies: 1
Views: 770

QuestGiver "HasOfferableOrActiveQuest" returns true even if Quest "Offerable" condition not met

Hi again! I have an issue, in that DialogQuestGiver.HasOfferableOrActiveQuest() is returning "true", even though the only Quest associated to the QuestGiver has an Offer Condition that is not met. My Quest (Quest2) has an Offer Condition based on the state of Quest1, and Condition Count Mo...
by mroshaw
Mon May 09, 2022 2:33 pm
Forum: Quest Machine
Topic: Track multiple interactions with Quest Giver within a single Quest
Replies: 2
Views: 877

Re: Track multiple interactions with Quest Giver within a single Quest

Okay, bit of user error here - somehow, I'd managed to join the Fetch Item node to the Success node! The connector was behind the nodes, so I didn't see it. My bad! I've used the SetQuesterQuestNodeState LUA function in my dialogue to move the 2nd "Talk to NPC" node to success, and it's al...
by mroshaw
Mon May 09, 2022 11:32 am
Forum: Quest Machine
Topic: Track multiple interactions with Quest Giver within a single Quest
Replies: 2
Views: 877

Track multiple interactions with Quest Giver within a single Quest

Hi again! I have a Quest that has a structure a bit like this: Quest Start > Talk to Quest Giver > Fetch Item > Return to Quest Giver > Quest Complete I have a Message Condition on "Talk to Quest Giver", looking for the "Discussed Quest" message. I have a Condition on Fetch Item ...
by mroshaw
Wed May 04, 2022 11:01 am
Forum: Dialogue System for Unity
Topic: MessageSystem "Send Message" LUA function in Dialogue?
Replies: 3
Views: 615

MessageSystem "Send Message" LUA function in Dialogue?

Hi again! I was wondering if there's a way to send a message using the MessageSystem, directly within Dialog? I'd like to send a message if a particular dialogue node is reached during a conversation, as I have a listener Component waiting for such a message to enable and spawn various collectable p...