Search found 14 matches
- Fri Mar 31, 2023 7:10 am
- Forum: Quest Machine
- Topic: Quest current node position for quest tracking on minimap
- Replies: 1
- Views: 1012
Quest current node position for quest tracking on minimap
Hi, I'm searching something that might help me to store position in 3D world for Minimap in my OpenWorld game. I'm using world streamer 2 to have open world - so not every game object in the scene will be available because of streaming. So I would like to store data like quest position in the quest ...
- Wed Mar 29, 2023 3:48 am
- Forum: Dialogue System for Unity
- Topic: OpenAI plugin - missing AI button
- Replies: 9
- Views: 448
Re: OpenAI plugin - missing AI button [Solved]
I had old version of Dialogue System 2.2.32.
After update it works!
Thank you!
After update it works!
Thank you!
- Tue Mar 28, 2023 4:29 pm
- Forum: Dialogue System for Unity
- Topic: OpenAI plugin - missing AI button
- Replies: 9
- Views: 448
- Tue Mar 28, 2023 6:23 am
- Forum: Dialogue System for Unity
- Topic: OpenAI plugin - missing AI button
- Replies: 9
- Views: 448
Re: OpenAI plugin - missing AI button
Hi,
Thank you, the errors are gone, but I'm still not able to find AI button in the dialogue editor.
My inspector: Your Tutorial online:
Thank you, the errors are gone, but I'm still not able to find AI button in the dialogue editor.
My inspector: Your Tutorial online:
- Mon Mar 27, 2023 9:35 am
- Forum: Dialogue System for Unity
- Topic: OpenAI plugin - missing AI button
- Replies: 9
- Views: 448
Re: OpenAI plugin - missing AI button
And here is the correct way having the Assembly Definition, but as you can see there are many errors. Even if I added the correct assembly definitions.
- Mon Mar 27, 2023 8:45 am
- Forum: Dialogue System for Unity
- Topic: OpenAI plugin - missing AI button
- Replies: 9
- Views: 448
OpenAI plugin - missing AI button
Hi, I bought the OpenAI plugin. It is awesome! I have troubles with importing it to the project, because of lack of Assembly Definitions. Are you able to deliver Assembly Definitions like they were in the other packages like Quest Machine and Dialogue System? I tried to create the one Assembly Defin...
- Fri Mar 24, 2023 8:44 am
- Forum: Quest Machine
- Topic: Quest Machine and Localization Package
- Replies: 1
- Views: 990
Quest Machine and Localization Package
Hi,
I use Unity's localization package in Dialogue System. Now I'm wondering how to use it in the Quest Machine. I don't see any package to download. I also don't see any options in Quest Machine. Is it somewhere hidden?
Best Regards.
I use Unity's localization package in Dialogue System. Now I'm wondering how to use it in the Quest Machine. I don't see any package to download. I also don't see any options in Quest Machine. Is it somewhere hidden?
Best Regards.
- Fri Feb 24, 2023 9:07 am
- Forum: Quest Machine
- Topic: How to debug quest in quest editor window
- Replies: 3
- Views: 914
Re: How to debug quest in quest editor window
Manny thanks! It is working!
- Fri Feb 24, 2023 8:43 am
- Forum: Quest Machine
- Topic: How to debug quest in quest editor window
- Replies: 3
- Views: 914
How to debug quest in quest editor window
Hi,
I saw at the tutorial that you are able to debug the quest in the quest editor.
I'm not able to do this. There are no errors.
I saw at the tutorial that you are able to debug the quest in the quest editor.
I'm not able to do this. There are no errors.
- Tue Feb 21, 2023 2:04 pm
- Forum: Dialogue System for Unity
- Topic: how Play AudioWaitOnce(entrytaglocal) from script
- Replies: 5
- Views: 226
Re: how Play AudioWaitOnce(entrytaglocal) from script
Hi, I added the unity localization package and it works very good with the Dialogue Sequences with entrytaglocal. It doesn't work with the code below, because it doesn't add the locale identifier as it is done with the entrytaglocal. DialogueManager.PlaySequence($"AudioWaitOnce({audioClipName})...