Search found 6 matches
- Mon Dec 16, 2024 6:19 pm
- Forum: Dialogue System for Unity
- Topic: Runtime Localization Issue for Quest Log and Dialogue System
- Replies: 3
- Views: 541
Re: Runtime Localization Issue for Quest Log and Dialogue System
Hi Tony, Thank you for the quick response! I have followed your instructions, and everything is now working perfectly: Calling DialogueManager.SetLanguage(languageCode) changes the language. Adding DialogueManager.SendUpdateTracker() updates the quest UIs. I'm looking forward to version 2.2.51, wher...
- Mon Dec 16, 2024 12:59 pm
- Forum: Dialogue System for Unity
- Topic: Runtime Localization Issue for Quest Log and Dialogue System
- Replies: 3
- Views: 541
Runtime Localization Issue for Quest Log and Dialogue System
Hi Tony, I am currently working on a project using the Dialogue System for Unity and have implemented runtime language switching. While I can successfully update UI elements dynamically via UILocalizationManager.UpdateUIs() after calling DialogueManager.SetLanguage(languageCode), I noticed that acti...
- Tue Jan 31, 2023 11:31 am
- Forum: Dialogue System for Unity
- Topic: Save dialogue System to Firebase
- Replies: 3
- Views: 372
Re: Save dialogue System to Firebase
Hi Tony,
Thank you for your help. I was able to restore the state.
Thank you for your help. I was able to restore the state.
- Mon Jan 30, 2023 8:31 am
- Forum: Dialogue System for Unity
- Topic: Save dialogue System to Firebase
- Replies: 3
- Views: 372
Save dialogue System to Firebase
Hello Tony, I read your manual 1.PNG I want to save the state of the dialogue database ( dialogue database variables, quest states) on Firebase I saved "string s" to Firebase OK. Then I Load "string s" from Firebase to my game. But when I restore state, all data lose (quest state...
- Thu Nov 11, 2021 10:19 pm
- Forum: Dialogue System for Unity
- Topic: Save Bolt variable in Dialogue System
- Replies: 3
- Views: 512
Re: Save Bolt variable in Dialogue System
>If you can put your list in a larger structure, you can use JsonUtiity to serialize (convert) the list into a string and back again. Example structure: As said above, I don't know how to code in c# Can you give me a specific example? For example, I have a list variable in bolt (this variable belon...
- Thu Nov 11, 2021 10:35 am
- Forum: Dialogue System for Unity
- Topic: Save Bolt variable in Dialogue System
- Replies: 3
- Views: 512
Save Bolt variable in Dialogue System
Hello Tony, I'm very new in Unity and i don't know about C# script. I want to save bolt variable in dialogue system. Because Playerprefs of Bolt not encrypt. I think i can use lua variable to sent bolt variable to save. But if i want save list[int] or list[string] i must create many lua variable...w...