Search found 20 matches
- Mon May 19, 2025 10:46 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
Re: TopDown Engine Integration - Issues with Pause
Oh, super quick: does the 'Pause TopDown During Conversations' component for the Dialogue integration need to be updated as well?
- Mon May 19, 2025 10:27 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
Re: TopDown Engine Integration - Issues with Pause
Perfect, works great now! Thanks again!
- Mon May 19, 2025 8:43 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
Re: TopDown Engine Integration - Issues with Pause
Appreciate you helping work through this with me. I started another fresh install in Unity 6.0.49f1, and followed those steps exactly in that order just to be safe. One thing I did do that isn't mentioned is on the Pause TopDown component, I checked 'Pause Top Down During Pause' (this is unchecked w...
- Mon May 19, 2025 10:21 am
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
Re: TopDown Engine Integration - Issues with Pause
I'm using TDE v4.3, and Quest v1.2.52. Using K+M (haven't tested gamepad or touch).
- Mon May 19, 2025 10:05 am
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
Re: TopDown Engine Integration - Issues with Pause
Hello, Thank you for the reply. I tested the integration example, and also started a fresh project with only TopDown and Quest, and it does look like the problem is still happening there. What's happening is the game properly pauses/unpauses time, but I lose control of the character after leaving th...
- Sun May 18, 2025 11:23 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 9
- Views: 807
TopDown Engine Integration - Issues with Pause
Hello, I'm sure this is a super easy fix. I followed the setup for MM TopDown Engine + Inventory, which included adding the component "Pause TopDown" on the Quest Machine prefab. When going into the journal, it pauses and works, but when I leave the journal, I no longer have control of my ...
- Wed Jan 01, 2025 10:29 am
- Forum: Dialogue System for Unity
- Topic: Integration with NeoFPS
- Replies: 3
- Views: 601
Re: Integration with NeoFPS
Great, thanks for the quick reply and helpful tips! I'll start diving into all of this, seems pretty straightforward.
- Wed Jan 01, 2025 9:30 am
- Forum: Dialogue System for Unity
- Topic: Integration with NeoFPS
- Replies: 3
- Views: 601
Integration with NeoFPS
Hi, Just curious if there have been any plans to integrate Dialogue and Quest Machine with NeoFPS? Mainly, Neo uses it's own save system, and I'd love to integrate that with the Pixel Crushers save system. I asked on their Discord and got the below response, but unfortunately this is probably too in...
- Mon Jun 10, 2024 8:25 am
- Forum: Dialogue System for Unity
- Topic: Checkpoint save issues
- Replies: 3
- Views: 420
Re: Checkpoint save issues
Perfect, that looks like it worked. Thanks again for the help!
- Sun Jun 09, 2024 11:46 am
- Forum: Dialogue System for Unity
- Topic: Checkpoint save issues
- Replies: 3
- Views: 420
Checkpoint save issues
Hello again, I downloaded the Invector Menu Framework Example and am messing around with all of that. I followed the instructions to set up a checkpoint (add Save System Methods, Trigger Event, SaveSystemMethods.SaveSlot). It all works perfectly, no issues there. However, when using the checkpoint s...