Search found 4 matches

by elmiguel
Tue Mar 11, 2025 10:39 am
Forum: Dialogue System for Unity
Topic: Dynamically changing the actor of a Dialogue entry during runtime
Replies: 7
Views: 2285

Re: Dynamically changing the actor of a Dialogue entry during runtime

Ah good to know!

I think even that wouldn't work in my scenario as I want this change to be only for this specific subtitle instance, so having a copy DB would still have a persistent change to the dialogue entry for the play session I think?

Anyways, thanks!
by elmiguel
Tue Mar 11, 2025 9:34 am
Forum: Dialogue System for Unity
Topic: Dynamically changing the actor of a Dialogue entry during runtime
Replies: 7
Views: 2285

Re: Dynamically changing the actor of a Dialogue entry during runtime

Alright thanks for the pointer! OnPrepareConversationLine(DialogueEntry) wasn't an option as editing the ActorID seems to be persistent, and I only want it to be for that specific time. But I found a solution from the other option! I changed it to this: public void OnConversationLine(Subtitle subtit...
by elmiguel
Tue Mar 11, 2025 3:40 am
Forum: Dialogue System for Unity
Topic: Dynamically changing the actor of a Dialogue entry during runtime
Replies: 7
Views: 2285

Re: Dynamically changing the actor of a Dialogue entry during runtime

Hey, while this works for some of my usecases, is it possible to change the actor of a dialogue entry that has some other actor than the conversant of the conversation? So for example if I have A1, the "generic" actor, as the conversant of the conversation, but I have some entries in the c...
by elmiguel
Mon Mar 10, 2025 4:46 pm
Forum: Dialogue System for Unity
Topic: Dynamically changing the actor of a Dialogue entry during runtime
Replies: 7
Views: 2285

Dynamically changing the actor of a Dialogue entry during runtime

In my game I have multiple actors that can speak during dialogue. Some of them are characters that can die during gameplay. I'd like to have this concept of a "generic" dialogue entry where I might have Actor 1 defined as the actor for the dialogue entry, but if they are dead, I could use ...