Search found 85 matches

by Saper
Thu Jun 05, 2025 5:32 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony Ok with OnConversationStart, I made it work properly. This is what i do: - OnConversationStart i subscribe my own method - My method gether info about node: var _convID = DialogueManager.currentConversationState.subtitle.dialogueEntry.id; var _convActor = DialogueManager.currentConversationS...
by Saper
Wed Jun 04, 2025 10:31 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony

OnConversationLine(Subtitle) don't fire on Start Node.
by Saper
Wed May 28, 2025 10:03 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony But this will always shoot on start of the conversation even when conversation starts from "Node 1" not "Start node"? Sytuation when SequenceEnd shoot two times: - Conversation start from start, and SequenceEnd shot two times on Node 1 - After the response node, SequenceE...
by Saper
Wed May 28, 2025 6:06 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony I found a solution, this what i did: - I created new var in DS, type: bool , name: StartNode - In Start node in sequence I change "StartNode" var to true - In my script OnSequenceEnd i first check if "StartNode" true - If it is true then change value of "StartNode&qu...
by Saper
Wed May 21, 2025 10:41 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi We requiring a continue button click, DialogueManager.standardDialogueUI.OnContinueConversation() helped with other nodes. Now the problem with <Start> node still exists, when I try to get node ID OnSequenceStart or OnSequenceEnd it shows ID = 1 Same problem happening with response buttons. OnSeq...
by Saper
Wed May 21, 2025 4:57 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

About <START> node, can i check node ID from code? Other thing: We have class that will auto progress dialogue when audio finishes, typewriter finish plus offset. And to progress dialogue we use: - DialogueManager.PlaySequence("Continue()"); <- and this doing second "OnSequenceEnd&quo...
by Saper
Tue May 20, 2025 11:33 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

After some tests. "OnSequenceEnd" fire at the start of the first node after "Start" node. When I use Jump to Specify Starting Entry ther is no problem and "OnSequenceEnd" fire at the end of sequence
by Saper
Tue May 20, 2025 5:11 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony

I checked it looks like the "OnSequenceEnd" is fired at the start and the end of FMODWait. In Sequence ther is only
FMODWait(Test_audio, event:/VO/event_vo_test);
by Saper
Fri May 16, 2025 9:07 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

Hi Tony

Our class is on object, and before the FMOD we used "OnSequenceEnd" for check "if audio finished", with FMOD this don't work by using "OnSequenceEnd" it almost at start set the var to true
by Saper
Wed May 07, 2025 10:44 am
Forum: Dialogue System for Unity
Topic: FMOD integration how to check if audio finished
Replies: 25
Views: 33379

Re: FMOD integration how to check if audio finished

After I register my metod, sequence should looks like this?:

Code: Select all

FMODWait(firstEvent)->Message(Done);
MyMetod() @Message(Done)