Search found 22 matches
- Mon Dec 23, 2024 2:01 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer Command To Check Outgoing Links
- Replies: 6
- Views: 765
Re: Sequencer Command To Check Outgoing Links
Hi, You could manage to do it with a sequencer command somehow, but it'll be easier with an OnConversationLine. You can ask your writers to add a string like "Check NPC Nodes" in the Title to tell the OnConversationLine method to check the NPC nodes' and "Check PC Nodes" in the ...
- Mon Dec 23, 2024 10:00 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Command To Check Outgoing Links
- Replies: 6
- Views: 765
Re: Sequencer Command To Check Outgoing Links
That helps a lot, thank you!
- Mon Dec 23, 2024 9:48 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Command To Check Outgoing Links
- Replies: 6
- Views: 765
Re: Sequencer Command To Check Outgoing Links
Hi Tony, Thank you for your response. Just to clarify, highest number of variables means the actual count of variables. Basically the idea is that a line that passes with 3 variables that are true is more relevant than an option with only 1 variable as a condition. This would give a relevant dialogu...
- Mon Dec 23, 2024 5:28 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Command To Check Outgoing Links
- Replies: 6
- Views: 765
Sequencer Command To Check Outgoing Links
Hi, I'm trying to figure out a way to have a sequencer command to check possible dialogue entries to play, chooses the best one to play and then play it. Screenshot 2024-12-23 at 1.01.52 PM.png In this example, the nodes from START and from A, B and C hold should hold the sequencer commands. The fir...
- Tue Jun 01, 2021 11:12 am
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
Thanks for the explanation. I will give it a look.
- Tue Jun 01, 2021 7:08 am
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
Hi Tony, adjusting the characters per seconds helps a bit with that. I'm looking for a way to run simultanious dialogues at once and I had no luck with that. I got it to work once and I'm not sure how it broke and I can't recreate it again. Using the SMS Dialogue UI, I want to have my main conversat...
- Mon May 31, 2021 12:55 pm
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
Hi Tony, I’ve been trying to make it work for with your suggestions but it didn’t work. It has a nice effect but I want to make sure that this is how it’s supposed to act? https://1drv.ms/v/s!AhzTU1cG8uocj6dT9x1gkgF3ryDnlA I’ve made a small clip of text playing soon. I think it has to do with Text A...
- Fri May 21, 2021 3:10 am
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
Hi Tony, I’ve been testing it and it works great! The couple things i mentioned need some tweaking. I couldn’t choose a different panel for the actors but it was fixed with a simple adjustment in the SMS Dialogue UI. For the Text Animator I need to check that the current message finished typing befo...
- Thu May 20, 2021 3:06 am
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
Hi Tony, The SMS prefab is exactly what I was looking for in terms of having each line separately and it’s a good starting point to try out before deciding if there are more customization to be made. I’m happy with everything in the standard UI so as you mentioned, this might be easier instead of tr...
- Wed May 19, 2021 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Custom UI + Articy Integration
- Replies: 20
- Views: 5230
Re: Custom UI + Articy Integration
I have checked the Textline example and it seems like what I was looking for and should be enough to start testing but I tried to import the package and I got missing prefabs and errors such as: Assets\Dialogue System Extras\Textline\Scripts\MenuUtility.cs(63,47): error CS0246: The type or namespace...