Search found 13 matches
- Wed Jul 17, 2024 8:38 pm
- Forum: Dialogue System for Unity
- Topic: What does conditionPriority in DialogueEntry do?
- Replies: 6
- Views: 345
- Wed Jul 17, 2024 12:49 am
- Forum: Dialogue System for Unity
- Topic: What does conditionPriority in DialogueEntry do?
- Replies: 6
- Views: 345
Re: What does conditionPriority in DialogueEntry do?
Thanks for the answer!
- Wed Jul 17, 2024 12:36 am
- Forum: Dialogue System for Unity
- Topic: What does conditionPriority in DialogueEntry do?
- Replies: 6
- Views: 345
Re: What does conditionPriority in DialogueEntry do?
All conversations have the conditionPriority value set to Normal, so when the SortoutgoingLinks function is called, all Links in the conversation node become Normal. Is this function incorrect? Or is it the situation where the conditionPriority value is Normal that is wrong? If not that, should I no...
- Tue Jul 16, 2024 9:54 pm
- Forum: Dialogue System for Unity
- Topic: What does conditionPriority in DialogueEntry do?
- Replies: 6
- Views: 345
What does conditionPriority in DialogueEntry do?
HI, I was creating an editor to split a DialogueDatabase and ran into an issue where the priority of connections between all dialogue nodes was reset to Normal. screenshot.png I used the AddConversation function to add a conversation to another DialogueDatabase, and it seems that all links have a Pr...
- Thu May 04, 2023 1:50 am
- Forum: Quest Machine
- Topic: How to attach 'UserData' to a Quest(or Quest Node)?
- Replies: 7
- Views: 2707
Re: How to attach 'UserData' to a Quest(or Quest Node)?
Thank you for answer!
- Tue May 02, 2023 11:55 pm
- Forum: Quest Machine
- Topic: How to attach 'UserData' to a Quest(or Quest Node)?
- Replies: 7
- Views: 2707
Re: How to attach 'UserData' to a Quest(or Quest Node)?
Most likely a ScriptableObject...
- Tue May 02, 2023 10:33 pm
- Forum: Quest Machine
- Topic: How to attach 'UserData' to a Quest(or Quest Node)?
- Replies: 7
- Views: 2707
Re: How to attach 'UserData' to a Quest(or Quest Node)?
Is it correct to use like this? public class SampleQuestAction : QuestAction { [field: SerializeField] public string HelloWorld { get; private set; } // omitted ... var sampleQuestAction = quest.GetStateInfo(quest.GetState()).actionList.OfType<SampleQuestAction>().FirstOrDefault(); Debug.Log(sampleQ...
- Tue May 02, 2023 2:58 am
- Forum: Quest Machine
- Topic: How to attach 'UserData' to a Quest(or Quest Node)?
- Replies: 7
- Views: 2707
How to attach 'UserData' to a Quest(or Quest Node)?
Hi,
I want to keep and use userdata (ex. quest reward data) with the quest.
Is there any way I can do to achieve this?
If possible, I'd like to be able to attach this to a Quest asset.
I want to keep and use userdata (ex. quest reward data) with the quest.
Is there any way I can do to achieve this?
If possible, I'd like to be able to attach this to a Quest asset.
- Tue Mar 14, 2023 8:55 pm
- Forum: Quest Machine
- Topic: After saving the quest data, I add a new node to the quest and call up the game, so the quest state is not loaded.
- Replies: 2
- Views: 1115
- Tue Mar 14, 2023 4:57 am
- Forum: Quest Machine
- Topic: After saving the quest data, I add a new node to the quest and call up the game, so the quest state is not loaded.
- Replies: 2
- Views: 1115
After saving the quest data, I add a new node to the quest and call up the game, so the quest state is not loaded.
hi, Quest State does not load because the SetState function does not execute with an error 'System.IO.EndOfStreamException' in the middle of the load. My guess is that the number of nodes at the time of saving was 8, but the number of nodes at the time of loading is 9, so the binary Reader seems to ...