Search found 142 matches

by NotVeryProfessional
Sun Sep 24, 2023 3:45 am
Forum: Dialogue System for Unity
Topic: Feature Request: Dialog Queue
Replies: 1
Views: 160

Feature Request: Dialog Queue

I've looked at doing this myself but couldn't find an easy way, it'll probably need a bit of refactoring, but maybe others share this need: In addition to the "exclusive" and "replace" options, I'd like a "queue" option in the dialog trigger. The functionality would be ...
by NotVeryProfessional
Sat Sep 23, 2023 3:49 am
Forum: Dialogue System for Unity
Topic: Bug with actor portraits showing the wrong one on player input
Replies: 3
Views: 307

Re: Bug with actor portraits showing the wrong one on player input

Finally found it. It wasn't this, but your answer put me on the right path. The problem only appeared on response menus. Since my game always shows the speaker on the left and the listener on the right (using a simple script to update them in OnConversationLine) it actually changed the speaker portr...
by NotVeryProfessional
Wed Aug 23, 2023 1:11 am
Forum: Dialogue System for Unity
Topic: Bug with actor portraits showing the wrong one on player input
Replies: 3
Views: 307

Bug with actor portraits showing the wrong one on player input

In some of my dialogues, the actor portraits are set wrongly. I'm using a template that always shows both, and it works perfectly most of the time. However, when the player can select an answer, it shows the player icon for both speakers. In this screenshot, "Agnes" (the NPC) has her own p...
by NotVeryProfessional
Sun Aug 13, 2023 4:18 pm
Forum: Dialogue System for Unity
Topic: CSV export format: First Line ?
Replies: 8
Views: 557

Re: CSV export format: First Line ?

Yes, I know. Couldn't find the other code line quickly and am still wondering where that Unicode is coming from. Anyway.

With a bit of converting magic, it works for me now. Thanks for the quick answers - as always, amazing support.
by NotVeryProfessional
Sun Aug 13, 2023 1:41 am
Forum: Dialogue System for Unity
Topic: CSV export format: First Line ?
Replies: 8
Views: 557

Re: CSV export format: First Line ?

Looking into the code, it really makes no sense that this special character is there: file.WriteLine("Database"); file.WriteLine("Name,Version,Author,Description,Emphasis1,Emphasis2,Emphasis3,Emphasis4"); But anyways, that wasn't the issue. The question was: Would anything break ...
by NotVeryProfessional
Sun Aug 13, 2023 1:37 am
Forum: Dialogue System for Unity
Topic: CSV export format: First Line ?
Replies: 8
Views: 557

Re: CSV export format: First Line ?

I've got the same thing on en (before I removed it, realizing I don't need it) and I've now double-checked by adding another locale for testing and getting the same character on it. Also, I have this on every file. Actors_xx.csv, Quests_xx.csv, and Dialogue_xx.csv. If I use the "export database...
by NotVeryProfessional
Sat Aug 12, 2023 1:44 pm
Forum: Dialogue System for Unity
Topic: CSV export format: First Line ?
Replies: 8
Views: 557

Re: CSV export format: First Line ?

I'm using the export function underneath the Localization header. I've added a "de" (german) Locale into the list, and when I export, my Dialogue_de.csv file starts like this: <U+FEFF>de,,,,,,,, Conversation ID,Entry ID,Actor,Original Text,Translated Text [de],Original Menu,Translated Menu...
by NotVeryProfessional
Sat Aug 12, 2023 3:52 am
Forum: Dialogue System for Unity
Topic: CSV export format: First Line ?
Replies: 8
Views: 557

CSV export format: First Line ?

When exporting the DB to CSV, there is a line before the headers that contains the locale and some unicode character. It appears that deleting that line doesn't lead to any import errors, but will it work? That line wouldn't be there if it's not important. Unfortunately, it does break some CSV edito...
by NotVeryProfessional
Wed Jul 12, 2023 1:43 pm
Forum: Dialogue System for Unity
Topic: error on update
Replies: 7
Views: 309

Re: error on update

It's definitely not you or your code. I've noticed that with the last few updates, Unity became a lot more brittle with 3rd party packages and I've had a couple errors with other packages as well where I never had errors before. In my case, it was likely by having moved them to a subfolder so the 50...
by NotVeryProfessional
Sun Jul 09, 2023 8:44 am
Forum: Dialogue System for Unity
Topic: error on update
Replies: 7
Views: 309

Re: error on update

I apparently fixed this issue by completely deleting all PixelCrushers folders in my project and re-importing it all. So FWIW, somewhere something doesn't get updated properly, maybe an old instance/script is left behind or something. I couldn't figure out what exactly is causing the problem, but a ...