Search found 35 matches

by alexlol
Sat May 01, 2021 6:17 pm
Forum: Dialogue System for Unity
Topic: Detect new conversations in a conversation?
Replies: 3
Views: 173

Re: Detect new conversations in a conversation?

That's exactly what I was looking for, thank you!
by alexlol
Sat May 01, 2021 3:02 pm
Forum: Dialogue System for Unity
Topic: Detect new conversations in a conversation?
Replies: 3
Views: 173

Detect new conversations in a conversation?

Is there a simple way for me to detect whether a conversation has a new, previously inaccessible node? I'd like to use this to in order to tell my UI whether or not it needs to show the 'speak to' prompt. A quick example to illustrate what I'm trying to do: 1) Player speaks to NPC 1, who tells them ...
by alexlol
Fri Mar 12, 2021 7:00 pm
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

I saw this in the documentation but must have misinterpreted it. The {{default}} keyword is exactly what I needed, thank you!
by alexlol
Fri Mar 12, 2021 6:38 pm
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

Thanks! I'm using FMod to trigger sound events so I've created a custom sequencer command that seems to do the job. Is there a way to add a sequence command onto a node without clearing the default command? There are some nodes where I'd like to add a Continue()@3 command for example, but then it do...
by alexlol
Fri Mar 12, 2021 4:33 pm
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

Good idea, thanks! I just tested this and it does seem to still play when the Pre Delay Icon becomes active, rather than the dialogue bubble itself. Is there a way to delay the audio message, or some other way to ensure it plays at the correct time?
by alexlol
Fri Mar 12, 2021 12:39 pm
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

One slightly related question! I don't think this is worth me making a whole new thread for, but I have a small issue as a result of this new feature. I was initially playing sound events when the NPC bubble was enabled, but this now plays a bunch of one shots at once (because I'm prefilling the con...
by alexlol
Thu Mar 11, 2021 7:31 am
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

That has worked perfectly, thank you!
by alexlol
Wed Mar 10, 2021 3:08 pm
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Re: Specify Starting Entry (and include previous nodes)

That sounds great - I am in indeed using SMSDialogueUI, some example code would be very helpful thank you!
by alexlol
Wed Mar 10, 2021 11:42 am
Forum: Dialogue System for Unity
Topic: Specify Starting Entry (and include previous nodes)
Replies: 13
Views: 552

Specify Starting Entry (and include previous nodes)

I've tried searching but couldn't find a specific for this (sorry if I've missed it, please point me in the right direction if so). I have an SMS conversation where I'd like to simulate previous messages history, even though the player has not actually taken part these messages. The idea is they are...
by alexlol
Sat Jan 23, 2021 11:15 am
Forum: Dialogue System for Unity
Topic: Overriding Dialogue UI and render modes for a single scene?
Replies: 3
Views: 206

Re: Overriding Dialogue UI and render modes for a single scene?

Thanks, I thought it might be something like that! For anyone else coming across this post with the same issue - when I switch the render mode to World Space, I need to switch it first to Screen Space- Camera in the line above. This sets the correct scale and position of the canvas first (I don't kn...