Thanks for taking a look Tony. I just sent you a repro project with instructions (and some save files).
Cheers!
Search found 105 matches
- Mon Apr 08, 2024 9:30 pm
- Forum: Quest Machine
- Topic: Refreshing Save Data When Modifying Quest
- Replies: 7
- Views: 854
- Mon Apr 08, 2024 8:55 pm
- Forum: Quest Machine
- Topic: Refreshing Save Data When Modifying Quest
- Replies: 7
- Views: 854
Re: Refreshing Save Data When Modifying Quest
Thanks for the quick reply. Saving and loading works fine in the QM demo scene. I went through the process including Debug > Delete Unused Subassets and the quest itself looks fine. But I'm getting the exact same error as in my 2nd screen shot in my last post. The only changes or modifications that ...
- Mon Apr 08, 2024 7:50 pm
- Forum: Quest Machine
- Topic: Refreshing Save Data When Modifying Quest
- Replies: 7
- Views: 854
Re: Refreshing Save Data When Modifying Quest
Hi Tony, Coming back to this since I finally upgraded QM to 1.2.45. Whenever I load my game from an older save file, it isn't able to load any of the quests: https://ibb.co/z2x446J I assume this is because the save system for QM has changed and the files aren't compatible (which is fine). However, w...
- Fri Mar 22, 2024 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Conditions Met, But Conversation Won't Continue
- Replies: 3
- Views: 159
Re: Dialogue Conditions Met, But Conversation Won't Continue
I did a little bit more digging and discovered the issue. In one of the popup boxes after the conversation, I was running the following code, and if you quit the game in the editor before the popup closed, it was never setting these to true again and unpaused: PixelCrushers.UIPanel.monitorSelection ...
- Thu Mar 21, 2024 8:32 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Conditions Met, But Conversation Won't Continue
- Replies: 3
- Views: 159
Dialogue Conditions Met, But Conversation Won't Continue
Hi Tony, hope you're doing well! I've run into an issue a few times, and I'd like to get to the bottom of it because I'm worried about save files loading correctly in the future (not the actual issue, I don't think, but I'm hoping to resolve it anyway). Basically, sometimes even though variable cond...
- Fri Jan 19, 2024 5:54 pm
- Forum: Dialogue System for Unity
- Topic: Change Transitions on the Fly for Standard Scene Transition Manager
- Replies: 3
- Views: 458
Re: Change Transitions on the Fly for Standard Scene Transition Manager
Worked like a charm! Thanks as always for your excellent, detailed, and superfast support.
- Thu Jan 18, 2024 11:04 pm
- Forum: Dialogue System for Unity
- Topic: Change Transitions on the Fly for Standard Scene Transition Manager
- Replies: 3
- Views: 458
Change Transitions on the Fly for Standard Scene Transition Manager
Hi Tony, I'd like to be able to change the OnTransitionEnd Unity events when loading a scene on the fly depending on different situations (e.g., loading into a cutscene vs. just loading the scene normally). I was playing around with different options, but figured there's a "best" way to do...
- Sat Nov 18, 2023 2:11 pm
- Forum: Dialogue System for Unity
- Topic: Refresh Usable Text
- Replies: 16
- Views: 983
Re: Refresh Usable Text
The example doesn't work in my current project. It does the exact same thing - makes the UI disappear, even though it updates the text. Trying to dig a little deeper... I brought the animator up and when I change text and disable and enable it just triggers Hide and never Show again until I move awa...
- Sat Nov 18, 2023 8:41 am
- Forum: Dialogue System for Unity
- Topic: Refresh Usable Text
- Replies: 16
- Views: 983
Re: Refresh Usable Text
Sorry, I wasn't clear. OnEnable/OnDisable do exist and I called the base methods like you suggested, but the UI for the selector just disappears when I enable/disable. If I walk away and come back to the object, the text has changed... it's just not updating the UI right away.
- Fri Nov 17, 2023 10:17 pm
- Forum: Dialogue System for Unity
- Topic: Refresh Usable Text
- Replies: 16
- Views: 983
Re: Refresh Usable Text
Updated to the new version and it didn't seem to change anything. Other suggestions for things to try?