I think the cause of this is when there is an issue with the quest state and the conditions that look at the quest. It works perfectly when everything is set correctly and the quest is in an expected state. However, if I abandon a quest (for example), and talk to the NPC who gave it, I get the Quest...
Hola! Just thought I'd drop this here. It seems that if you rename a Dialogue Conversation after attaching it to other objects, like Quest Machine, it drops the reference. Would it be possible to assign this to a GUID/UUID, and have a separate field that displays the name? It seems like a minor thin...
<Update> Found this thread, which seems to answer my question :) https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=3401&hilit=quest+machine+with+dialogue+system Howdy! Did a couple quick searches, and didn't see anything quite helpful. The link in the docs Dialogue system points to the...