Search found 78 matches

by gblekkenhorst
Fri Jan 12, 2024 6:43 pm
Forum: Dialogue System for Unity
Topic: Text Animator issue
Replies: 5
Views: 81954

Re: Text Animator issue

That worked for most of them, this is the only one left: Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support\Editor\TextAnimatorSubtitlePanelEditor.cs(10,52): error CS0246: The type or namespace name 'StandardUISubtitlePanelEditor' could not be found (are you miss...
by gblekkenhorst
Fri Jan 12, 2024 3:13 pm
Forum: Dialogue System for Unity
Topic: Text Animator issue
Replies: 5
Views: 81954

Re: Text Animator issue

Yes - I even deleted it and reimported it to make sure it's the newest one.
by gblekkenhorst
Thu Jan 11, 2024 6:09 pm
Forum: Dialogue System for Unity
Topic: Text Animator issue
Replies: 5
Views: 81954

Text Animator issue

Hi Tony! Returning to a project after a long break and updating plug ins. I'm trying to get Text Animator 2.1.0 running with Dialogue System 2.2.42. Text Animator worked on its own fine, but I tried to install the third party support unitypackage so I could hook up the continue button, and now I'm g...
by gblekkenhorst
Tue Aug 29, 2023 8:12 pm
Forum: Dialogue System for Unity
Topic: Quest UI selected object issue
Replies: 1
Views: 477

Quest UI selected object issue

I am trying to program controller support for a menu. I have it set up so that selecting a quest from the Quest Selection Panel turns off that panel and enables the Main Content Panel. Then there is a back button to return to the previous menu. I'm having the following issues: 1. When the Quest has ...
by gblekkenhorst
Sun Jul 16, 2023 8:39 pm
Forum: Dialogue System for Unity
Topic: issue with AdventureCreatorBridge EnforceCursor .MoveNext
Replies: 2
Views: 796

Re: issue with AdventureCreatorBridge EnforceCursor .MoveNext

Yeah, it's come up again and it does freeze the game. I've put a null check in there for know, I'll let you know if it surfaces again.
by gblekkenhorst
Tue Jul 11, 2023 12:06 pm
Forum: Dialogue System for Unity
Topic: How to defocus the dialogue canvas
Replies: 3
Views: 857

Re: How to defocus the dialogue canvas

Worked perfectly, thank you! We're using Fade(stay,1) sometimes, and it's generating a Canvas (Fader) object that has a Sort Order of 32766 - is there a way to change this sort order? We need to have that fade show up four layers down (Fade < Speaker Panels < Pause Menu < Feedback Form) but it the m...
by gblekkenhorst
Mon Jul 10, 2023 5:22 pm
Forum: Dialogue System for Unity
Topic: Custom New Input System control map
Replies: 5
Views: 1257

Re: Custom New Input System control map

That was an issue, that error is cleared now! I tested with a conversation trigging on start, and that works great! My action Interact does not seem to be triggering the Proximity selector. Is there another step to get this working? Also occasionally (doesn't even seem to be tied to input, it just t...
by gblekkenhorst
Mon Jul 10, 2023 1:31 pm
Forum: Dialogue System for Unity
Topic: Custom New Input System control map
Replies: 5
Views: 1257

Re: Custom New Input System control map

I've tried that, but I'm getting the error Assets\Plugins\Pixel Crushers\Dialogue System\Demo\Scenes\New Input System\RollerDSInputRegistration.cs(16,25): error CS0246: The type or namespace name 'RollerGirlInputs' could not be found (are you missing a using directive or an assembly reference?) Does...
by gblekkenhorst
Sat Jul 08, 2023 12:45 am
Forum: Dialogue System for Unity
Topic: How to defocus the dialogue canvas
Replies: 3
Views: 857

How to defocus the dialogue canvas

I've recently added something to our game that brings up a form over the dialgoue system. However, the form can't be used because the event system keeps refocusing the continue button. I have many different subtitle panels and they all have their own continue buttons. Next to FocusCheckFrequency it ...
by gblekkenhorst
Wed Jul 05, 2023 2:21 pm
Forum: Dialogue System for Unity
Topic: issue with AdventureCreatorBridge EnforceCursor .MoveNext
Replies: 2
Views: 796

issue with AdventureCreatorBridge EnforceCursor .MoveNext

Occasionally when loading a scene from the adventure creator save system, this error is being thrown. (Let me know if this is a question for the AC forums.) NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCrea...