I have debugged this for quite a while, but i tend to believe it may be a bug in this package. Situation: A walking simulator, where player can skip dialogues. Dialogues are only main character commentaries driving the story. If we keep on spamming the spacebar (skip button), we can land in a weird ...
I have a problem with copying conversations, but it unplugs my events from Dialogue Entries. I have an idea of creating some templates for generic conversations, with example texts, and copy them on demand, as writer fills them up with text. I need some events to be plugged into some of the dialogue...