Hi, I just updated the subsurface similar example. Here's a direct link to the latest: SubsurfaceSimilar_2020-04-25.unitypackage That subsurface similar example was made a long time ago and uses a deprecated UI that doesn't support TextMesh Pro. If you use the latest version (linked above), open th...
Hi Tony: I'm using a Subsurface Circular-like dialogue UI bases on this extra on the website https://www.pixelcrushers.com/download/7868/ I made some custom changes, and it works well. However, when I replace the subtitle's regular UI Text with Textmesh Pro's text, I found that I couldn't drag this ...
Hi Tony: Sorry to bother again. The dialogue UI works almost perfectly, except for a small problem with transition animation: it "fade in" perfectly on dialogue start, but on dialogue ends, it seems to skipped "fade out" clip, and close the dialogue panel directly. To be addition...
Hi Tony: I don't know if I made it clear. I am working in a 2D game with a Subsurface Circular-like custom dialogue UI. It works well so far, except for a small problem: I need my player's words to split along different nodes to get the best visual effects, and the problem is the player need to clic...