Search found 24 matches

by MudPuppet
Mon Apr 27, 2020 10:22 pm
Forum: Dialogue System for Unity
Topic: Disable iOS Keyboard Display during conversations
Replies: 3
Views: 221

Re: Disable iOS Keyboard Display during conversations

Hey Tony, Can't spot any of those components being used thus far but will keep digging and see what I can find out. Just doing a build with my corgi engine project to test that as it has a very similar setup with the NPC conversation stuff. Thanks for the info though as it will help in the process o...
by MudPuppet
Sun Apr 26, 2020 8:50 pm
Forum: Dialogue System for Unity
Topic: Disable iOS Keyboard Display during conversations
Replies: 3
Views: 221

Disable iOS Keyboard Display during conversations

Hello, I am not sure if I need to look deeper on the Unity3d side of things rather than the Dialogue System side but I am having an issue with the standard IOS keyboard popping up during conversations in my iOS project. Is there something that I need to look for in the Dialogue System setup? Just tr...
by MudPuppet
Tue Mar 10, 2020 2:41 am
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hey Tony, Maybe your LevelManager isn't pointing to the player prefab that has a bark UI? Hehe, fortunately not something that pathetic. I think that I got it though. I could be wrong but it must be either when clicking in an open area of the conversations editing screen that I didn't set Player/Con...
by MudPuppet
Mon Mar 09, 2020 9:59 pm
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hey Tony, that latest example works 100% - much thanks for taking the time to set that up for me. Now I can at least compare a working example to my own project and perhaps pinpoint where the heck I went wrong ;)
by MudPuppet
Mon Mar 09, 2020 2:09 am
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hello Tony, aaah no I didn't! This allows me to get a result in your example but again only when the Player Prefab isn't instantiated and I drag the Player Prefab into the 'Barker' slot on the Dialogue System Trigger. I am actually working on a 3d project so today I built up a fresh testing scene (M...
by MudPuppet
Sun Mar 08, 2020 7:45 pm
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hey Tony, yep I am running the same versions. Anyway, I will just keep tinkering at my end and see what I can find out - in the least I will become a bit more familiar with DS and learn a few things along the way.
by MudPuppet
Sat Mar 07, 2020 8:28 pm
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hey Tony, Unfortunately no luck so far. I even just created a new vanilla project to test your supplied example file which also does not seem to work. However, I did notice that there is an error with the TDE Integration package on the 'DialogueSystemTopDownEventListener' class whereby the Class Nam...
by MudPuppet
Sat Mar 07, 2020 3:50 am
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hey Tony, Phew Boy what a pain this was to sort out. Basically I couldn't get your example scene to work at all (although I didn't try it in a new vanilla TDE/DS project). However, by looking at the setup I was able to get something working in my own project (a 3d one). I am not needing the Dialogue...
by MudPuppet
Fri Mar 06, 2020 8:44 pm
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Re: Player 'Reactive' Barks

Hello Tony, much thanks for that! I will take a look shortly and see what the setup is like.
by MudPuppet
Fri Mar 06, 2020 2:20 am
Forum: Dialogue System for Unity
Topic: Player 'Reactive' Barks
Replies: 14
Views: 1155

Player 'Reactive' Barks

Hello Tony, I am working in the Top-Down Engine. Thus far I have successfully implemented the DS/Corgi Integration stuff along with everything else you helped me with (Rewired etc). At the moment I have NPC Conversations and NPC Barks all looking how I want and working nicely. What I am trying to co...