Search found 54 matches
- Tue Apr 22, 2025 7:59 am
- Forum: Dialogue System for Unity
- Topic: Timeline Dialogue SetContinueMode
- Replies: 5
- Views: 2301
Re: Timeline Dialogue SetContinueMode
I'm resuming the post due to a related problem! Summary of the current setup: In Dialogue System Controller > Camera & Cutscene Settings > Default Sequence I have WaitForMessage(Forever) . This keeps the subtitles on screen (without closing automatically), using Override Display Settings with Co...
- Sun Apr 20, 2025 10:02 am
- Forum: Dialogue System for Unity
- Topic: Timeline Dialogue SetContinueMode
- Replies: 5
- Views: 2301
Re: Timeline Dialogue SetContinueMode
It works and is less work than I was doing!
Thank you so much!

Thank you so much!
- Sat Apr 19, 2025 4:59 am
- Forum: Dialogue System for Unity
- Topic: Timeline Dialogue SetContinueMode
- Replies: 5
- Views: 2301
Timeline Dialogue SetContinueMode
Hello! I was wondering if the following is possible: I have an active conversation using the Timeline . I use a Conversation Track to start conversations and a Continue Conversation Track to continue to the next text node in that conversation. I use the timeline for cinematics, and I don't want the ...
- Sun Feb 09, 2025 7:29 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 4561
Re: Change Between Panels
Hi Tony! I have first wanted to thoroughly re-envision the whole thing... It's already fixed, it took me a few days and it was a silly thing. :roll: For some reason at some point I disabled “Deactivate On Hidden”, that's why it stayed open when I opened another panel. Thanks a lot anyway! I find the...
- Sun Feb 09, 2025 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 4561
Re: Change Between Panels
Hello! I almost got it! I find it cost effective to have it all within the same “Dialogue UI” because sometimes there are back-to-back changes from a "menu" to a "regular dialogue". The only problem I'm having now is that one of the panels opens when it should not. I put screensh...
- Thu Feb 06, 2025 11:43 pm
- Forum: Dialogue System for Unity
- Topic: Change Between Panels
- Replies: 5
- Views: 4561
Change Between Panels
Hello! I'm a bit lost with some decisions. In my game you can talk to NPCs and collect items. To talk to NPCs there is a conventional dialogue system. To pick up items I have thought of using the DialogueSystem too: A menu appears with a text, and the relevant buttons that are in the text node. For ...
- Wed Feb 05, 2025 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Actor "IsPlayer" and Responses
- Replies: 3
- Views: 2307
Re: Actor "IsPlayer" and Responses
How easy! It works. Everything is really thought!
Thanks, solved!

Thanks, solved!
- Tue Feb 04, 2025 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Actor "IsPlayer" and Responses
- Replies: 3
- Views: 2307
Actor "IsPlayer" and Responses
Hi! I have a question. For a gameplay issue, in the game I'm making most of the time the answers that the player can select even when they have an invalid condition are shown disabled on screen. This is fine for me. The thing is that sometimes I want the Actor (player) to give automatic answers acco...
- Sat Dec 07, 2024 9:14 pm
- Forum: Dialogue System for Unity
- Topic: Rewired stops working
- Replies: 3
- Views: 1108
Re: Rewired stops working
I had to struggle a bit and stir up some code, but it's fixed now . That last one was a key clue! Thanks! I have a habit of putting the Player inside the GameManager, so it never gets destroyed and I don't have to look for variables in loading levels. However in doing so, there was some problem betw...
- Sat Dec 07, 2024 1:43 am
- Forum: Dialogue System for Unity
- Topic: Rewired stops working
- Replies: 3
- Views: 1108
Rewired stops working
Hello! I have been searching the forum and have not found the problem I'm having. I'm using Rewired together with the dialog system. I have set the component “Input Device Manager” and “Input Device Manager Rewired”. Everything works perfectly. The problem comes when I load a new scene. I use the “P...