Search found 5 matches
- Mon Dec 02, 2019 10:24 am
- Forum: Dialogue System for Unity
- Topic: Player Character Monologue
- Replies: 4
- Views: 2076
Re: Player Character Monologue
Well, it's exceptional. I'm a mid-level engineer who is historically very wary of 3rd party tools. I know they speed things up a ton, but I hate having large sections of code that I didn't write and therefore don't fully understand. This one is honestly the first one where the value massively outwei...
- Tue Nov 26, 2019 12:30 am
- Forum: Dialogue System for Unity
- Topic: Setting player subtitles separately from responses.
- Replies: 3
- Views: 706
Re: Setting player subtitles separately from responses.
Wonderful, thank you! I've been digging through a lot of the options inside the dialogue manager and some stuff in the database. I don't see an option to treat PC statements as non-choices in cases where there's only one option. I'd like to generate a dialog where the NPCs and PC are having a conver...
- Mon Nov 25, 2019 2:12 am
- Forum: Dialogue System for Unity
- Topic: Setting player subtitles separately from responses.
- Replies: 3
- Views: 706
Setting player subtitles separately from responses.
I'm still digging into documentation - sorry if this is detailed elsewhere. I'm wondering if there's a way to have responses that trigger subtitles that are more verbose that the response option that triggers them. Things like, "Interrogate the witness," that pulls up a much longer player ...
- Sat Nov 23, 2019 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Direct calls from C#
- Replies: 3
- Views: 913
Re: Direct calls from C#
Thank you so much! I'm off to doing fun things now. I appreciate the excellent documentation.
- Fri Nov 22, 2019 10:38 am
- Forum: Dialogue System for Unity
- Topic: Direct calls from C#
- Replies: 3
- Views: 913
Direct calls from C#
Hello! I recently purchased Dialogue System and I love it, but am having trouble integrating it into my project in the way that I would like. Everything I've found deals with integrating it into projects with an actor walking around a world, using trigger volumes and such. I'm trying to use it for a...