Hello,
Thank you so much! It works perfectly! With your example I could as well modify the EndScreen.cs script to make it work proprely with the Dialoag System Save System. I am happy because now I can go forward I will focus these days on the Dialog System and EMM. Anyway thanks again!
Search found 7 matches
- Sat Sep 14, 2019 6:55 am
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
- Fri Sep 13, 2019 3:09 pm
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Re: Easy Main Menu Inventory Integration
Thank you so much! Ok I will wait for your update. Yep i know it shouldn't be easy with all these requests. I am impressed by your reactivity anyway can't wait to go deeper into the dialog system!
- Fri Sep 13, 2019 1:21 am
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Re: Easy Main Menu Inventory Integration
Ok thanks. There is no EMM Tutrorial I think from EMM about the dialog system integration. The line 346 in this case from the EMM script send back to a if...else... used with dialog system. It detects that is a valid scene that must be loaded but yes it tries to access a slot. I will try to comment ...
- Thu Sep 12, 2019 6:16 pm
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Re: Easy Main Menu Inventory Integration
Do you think that there is maybe an issue with the player prefs? the function ist built like this : (If the scene name is wrong I would just get a null exception and no problem to load the Level2 directly from the main menu) public void gotoNextScene() { //delete slot id PlayerPrefs.DeleteKey("...
- Thu Sep 12, 2019 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Re: Easy Main Menu Inventory Integration
Ok thanks for your reply. I will try to use the EMM one.. then I can use the EMM loading UI. Just doesn't work for now. It loads the loading UI but not the next scene. Just gives me a black screen. I receive the Debug Log Scene 2 loaded and receive 2 warnings : Save System: No SavedGameDataStorer fo...
- Thu Sep 12, 2019 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Re: Easy Main Menu Inventory Integration
Hello, Maybe I was too tired yesterday night or just idiot :D thanks for your fast reply. It works perfectly and I haven't change anything today to make it work. Btw another question : To switch from a scene to the next scene should I use the Dialogue System Trigger (for exemple: Door to DemoScene2)...
- Thu Sep 12, 2019 3:54 am
- Forum: Dialogue System for Unity
- Topic: Easy Main Menu Inventory Integration
- Replies: 18
- Views: 2112
Easy Main Menu Inventory Integration
Hello, I would like to know if you can tell me how I can use the dialog system save system with the inventory integration for Invector of the easy main menu. Then I could save as well which equipment is currently equipped. I have tried to remove the dialog system inventory script for invector and ad...