Search found 8 matches

by PandaBOX
Fri Sep 13, 2019 3:08 am
Forum: Dialogue System for Unity
Topic: Focus/Unfocus Animation Trouble
Replies: 5
Views: 368

Re: Focus/Unfocus Animation Trouble

Alright, I'm now on the updated version! Thanks for posting the example scene! Unfortunately, I'm still having the same problem. Everything works until the character enters the same conversation again or a different one. It plays the characters hide portrait animation and then it's gone forever. I c...
by PandaBOX
Thu Sep 12, 2019 9:32 pm
Forum: Dialogue System for Unity
Topic: Focus/Unfocus Animation Trouble
Replies: 5
Views: 368

Re: Focus/Unfocus Animation Trouble

I'm actually not using the updated version!

I'll update it and get back to you!
by PandaBOX
Thu Sep 12, 2019 6:25 am
Forum: Dialogue System for Unity
Topic: Focus/Unfocus Animation Trouble
Replies: 5
Views: 368

Focus/Unfocus Animation Trouble

Hello there! So, I've been trying to add Focus/Unfocus animations to my characters. Rather than focus/unfocus the whole portrait, I've made two nametags that are child objects to both Subtitle Panels. I made focus/unfocus animations just animating these nametags. So when the PC speaks, their name po...
by PandaBOX
Tue Aug 27, 2019 11:46 pm
Forum: Dialogue System for Unity
Topic: Disable/Enable the Proximity Selector
Replies: 3
Views: 395

Re: Disable/Enable the Proximity Selector

Ah, thanks so much! It's working great. I still had to have this part:

using PixelCrushers.DialogueSystem;

Otherwise I would get errors about not knowing what the proximity selector was, but grouped with the code it's working just fine! :D Thanks again Tony!
by PandaBOX
Tue Aug 27, 2019 7:00 am
Forum: Dialogue System for Unity
Topic: Disable/Enable the Proximity Selector
Replies: 3
Views: 395

Disable/Enable the Proximity Selector

Hello there! :D I've been trying to disable the proximity selector via script and it's not really working out. I'm trying to disable it when my character is jumping, then enable it again when they are grounded. This is all the code I have related to the proximity selector: using PixelCrushers.Dialog...
by PandaBOX
Sat Aug 24, 2019 9:16 pm
Forum: Dialogue System for Unity
Topic: Displaying Different Portrait Sizes Correctly
Replies: 6
Views: 1263

Re: Displaying Different Portrait Sizes Correctly

I appreciate the help!
I've added the script to my scene, and the message does go through. But it's still not working in the way I want it to. The portraits still get squished to the set inspector size. Would it be alright to send over an example scene?
by PandaBOX
Fri Aug 23, 2019 6:33 pm
Forum: Dialogue System for Unity
Topic: Displaying Different Portrait Sizes Correctly
Replies: 6
Views: 1263

Re: Displaying Different Portrait Sizes Correctly

Thanks for taking the time to help!

I've attached the script to the Portrait Image, but I can't seem to make it work. The image is still squished to the portrait image size set in the inspector. Let me know if I should send any files or examples.
by PandaBOX
Fri Aug 23, 2019 2:20 am
Forum: Dialogue System for Unity
Topic: Displaying Different Portrait Sizes Correctly
Replies: 6
Views: 1263

Displaying Different Portrait Sizes Correctly

Hello there! :D I'm using the VN dialogue template prefab. I have a few character portraits that are varying in sizes for different characters. Currently, the portraits squish to the size of the set portrait image for "Subtitle Panel 1". I would like to display the native size for each dif...