Search found 32 matches

by SystemId
Tue Mar 04, 2025 5:06 pm
Forum: Dialogue System for Unity
Topic: Temporary variables directly from the dialog
Replies: 5
Views: 2541

Re: Temporary variables directly from the dialog

Thank you, as you helped me understand what was going on. The NPC conversation would start and it would default to the first dialogue branch because there were no conditions. At the end of that branch it would set the temp var=true and on the second dialogue branch, I had that var==true condition. W...
by SystemId
Tue Mar 04, 2025 12:29 pm
Forum: Dialogue System for Unity
Topic: Temporary variables directly from the dialog
Replies: 5
Views: 2541

Re: Temporary variables directly from the dialog

This is a really old post, but I am running into a problem with temp variables today. I have a lot of Characters that have multiple conversations on multiple scenes. In some scenes, I want to use temporary variables to keep track of dialogue progress, because otherwise I would get flooded in variabl...
by SystemId
Mon Mar 21, 2022 2:30 pm
Forum: Dialogue System for Unity
Topic: What do I use instead of Localize UI?
Replies: 6
Views: 3233

Re: What do I use instead of Localize UI?

That's what I've been doing. Right now I'm testing it by trying to Display my Map Name.
My problem is when I Enable / Disable "txt_LocationName" it just resets the TextInput and doesn't re-fill in whats in my TextTable. It does it only Once on game Start.
by SystemId
Mon Mar 21, 2022 2:16 pm
Forum: Dialogue System for Unity
Topic: What do I use instead of Localize UI?
Replies: 6
Views: 3233

Re: What do I use instead of Localize UI?

Oh ... I see what was going on then. The reason I honestly posted was because I thought the Localize UI was not working (Old?). In fact it was working, but it was not doing what I thought it would do. When I start the game, the text in my TextMeshPro - Text changes to the line in the Text Table, how...
by SystemId
Mon Mar 21, 2022 2:16 pm
Forum: Dialogue System for Unity
Topic: What do I use instead of Localize UI?
Replies: 6
Views: 3233

Re: What do I use instead of Localize UI?

- ignore .. somehow posted twice -
by SystemId
Mon Mar 21, 2022 9:09 am
Forum: Dialogue System for Unity
Topic: What do I use instead of Localize UI?
Replies: 6
Views: 3233

What do I use instead of Localize UI?

Hello, I am trying to Localize my UI Text, like Main Menu Buttons / Options Popup buttons / Action Buttons. I originally thought I was to use Text Tables, and the Localize UI component, but I see that this component is a Legacy component now. What would be the proper way in settings up these Text Fi...
by SystemId
Fri Sep 24, 2021 10:11 pm
Forum: Dialogue System for Unity
Topic: Override Names without Dialogue Actor Component
Replies: 3
Views: 1020

Re: Override Names without Dialogue Actor Component

Thxs Tony .. it helped me think on what I wanted.to happen. I got the name to swap out with an Actor Bark UI override. Would you know how I get the "Display Name" rather than the Actor name? In the Override: public string actor; Actor dialogueActor = DialogueManager.masterDatabase.GetActor...
by SystemId
Fri Sep 24, 2021 3:09 pm
Forum: Dialogue System for Unity
Topic: Override Names without Dialogue Actor Component
Replies: 3
Views: 1020

Override Names without Dialogue Actor Component

I tried looking around, but only found a really Old Legacy component to Override an Actor's name. A little more reading, and I think this was replaced with the Dialogue Actor component. What's the best way to Override an Actor's name, in a Dialogue Entry? I know I can assign names to Variables. like...
by SystemId
Thu Sep 23, 2021 6:03 pm
Forum: Dialogue System for Unity
Topic: Referencing a Timeline in a Sequence Clip
Replies: 1
Views: 1052

Referencing a Timeline in a Sequence Clip

Hello, I am currently making a small Cutscene with Timelines to have Barks popup conversation text and pause the timeline. Other than using a GameObject specific name, is there a way for the PlaySequenceClip to reference a Timeline? Right now I have in a Sequence Clip: Timeline(speed, NPC1, 0); Time...
by SystemId
Thu Sep 23, 2021 3:59 pm
Forum: Dialogue System for Unity
Topic: Bark on End Firing right away
Replies: 3
Views: 1149

Re: Bark on End Firing right away

I am currently using the Standard UI Conversation system for more complex dialogue. Right now I am trying to use the Barks as a way to spawn quick word bubbles for non important bits of dialogue. Mostly 1 or 2 lines of banter from NPCs. I downloaded the Example Bubble Standard UI examples, and this ...