Search found 5 matches

by kev00
Wed Jun 17, 2020 3:55 pm
Forum: Dialogue System for Unity
Topic: Adding a Raw Image option to DialogueActor
Replies: 5
Views: 603

Re: Adding a Raw Image option to DialogueActor

Perfect! I wasn't sure how to get the actor with the ActorID, but you just gave me the answer. thanks again!
by kev00
Wed Jun 17, 2020 12:40 pm
Forum: Dialogue System for Unity
Topic: Adding a Raw Image option to DialogueActor
Replies: 5
Views: 603

Re: Adding a Raw Image option to DialogueActor

Thanks for your help on this. It took me a while to get back to coding this section of my game, but I've implemented what you suggested and I now have Camera rendered raw images in the dialog ui. I didn't end up using DialogActorRenderTexture script since I have a singleton that provides my characte...
by kev00
Fri Apr 17, 2020 11:12 am
Forum: Dialogue System for Unity
Topic: Adding a Raw Image option to DialogueActor
Replies: 5
Views: 603

Adding a Raw Image option to DialogueActor

Hi,

All the character portraits in my game are Raw Images. The reason is that I'm using a camera that updates a render texture.

Would it be possible to add a Raw Image option to the DialogueActor?

Or do you have different recommended method?

Thanks
by kev00
Tue Jul 30, 2019 2:36 pm
Forum: Dialogue System for Unity
Topic: A few questions / recommendations.
Replies: 3
Views: 289

Re: A few questions / recommendations.

thank you so much for your quick response! FYI, in my game I don't ever change the entire scene. I load and unload additive scenes. I'm unloading and loading them in threads via. asyncLoad = SceneManager.LoadSceneAsync("Level2", LoadSceneMode.Additive); thus far I've managed to avoid the u...
by kev00
Tue Jul 30, 2019 1:55 pm
Forum: Dialogue System for Unity
Topic: A few questions / recommendations.
Replies: 3
Views: 289

A few questions / recommendations.

Hi, I just picked up the dialog system and so far it has been rather easy to setup. Rather than stumble around the system a bit for a few weeks I thought I would ask for a few recommendations. What is the best way to facilitate a party based rpg? My game has 6 characters and each character could pot...