Search found 68 matches
- Tue Oct 29, 2019 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Invector Inventory Save Question
- Replies: 7
- Views: 1567
Re: Invector Inventory Save Question
I got it working. I had everything setup correctly except one of my scenes has Append Saver Type to Key checked. I unchecked it in both scenes and now everything is working. Thanks!
- Tue Oct 29, 2019 8:37 am
- Forum: Dialogue System for Unity
- Topic: Invector Inventory Save Question
- Replies: 7
- Views: 1567
Re: Invector Inventory Save Question
You are speaking of the inventory objects or the player itself?
- Mon Oct 28, 2019 8:59 pm
- Forum: Dialogue System for Unity
- Topic: Invector Inventory Save Question
- Replies: 7
- Views: 1567
Invector Inventory Save Question
I'm having trouble getting my Invector player's inventory to save across scene changes. When I change scenes (using scene portal)I lose my inventory from the previous scene. I believe I have everything set up correctly according to the documentation. Don't Destroy on Load is unticked in the inventor...
- Fri Oct 25, 2019 6:20 pm
- Forum: Dialogue System for Unity
- Topic: Questions When Changing Scenes
- Replies: 5
- Views: 886
Re: Questions When Changing Scenes
I think I'm on the right track. After checking "pause during transition" in the standard scene transition manager this seemed to solve the problem. I didn't realized this was necessary. What does it do? Also, when I go into a scene all of my alert messages, whether part of a quest or not, ...
- Fri Oct 25, 2019 7:10 am
- Forum: Dialogue System for Unity
- Topic: Questions When Changing Scenes
- Replies: 5
- Views: 886
Re: Questions When Changing Scenes
No they are in completely different places. For instance, I have a dungeon entrance with a scene portal from an outdoor scene that leads to the beginning of the dungeon scene. At the end of the dungeon level I have a portal that leads to a completely different place in the outdoor scene. Each one of...
- Thu Oct 24, 2019 8:51 pm
- Forum: Dialogue System for Unity
- Topic: Questions When Changing Scenes
- Replies: 5
- Views: 886
Questions When Changing Scenes
I'm using Scene Portal to change scenes. When I go from one scene to the next my player spawns at the correct position then for some reason the old scene reloads and the scenes keep flipping back and forth.
- Sat Oct 19, 2019 11:21 am
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 1373
Re: Invecvtor Inventory Question
Actually the solution was quite simple for my design choices. I did end up using the DS position saver component. It should of been placed on the door model itself instead of the parent object that contained the vSimpleDoor and UseItemEventTrigger compnonets. I also had to untick Auto Close in the v...
- Wed Oct 16, 2019 8:11 pm
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 1373
Re: Invecvtor Inventory Question
Thanks for the quick reply. I was just about to edit my post. I found the destructible component. I forgot a read about that in the manual. I'll try the animator saver and see if it works.
- Wed Oct 16, 2019 7:38 pm
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 1373
Re: Invecvtor Inventory Question
I have two situations. First, I have a key and door lock system set up in Invector. Is there a way to have DS save the state of the lock? In other words once the lock has been opened, can DS save the state so that it doesn't have to be unlocked later when the scene is loaded? Also, DS seems to be sa...
- Sun Oct 13, 2019 12:27 pm
- Forum: Dialogue System for Unity
- Topic: Invecvtor Inventory Question
- Replies: 8
- Views: 1373
Re: Invecvtor Inventory Question
One other thing, I would like to have a message display that a sword has been added to my inventory. I've added ShowAlert("Sword added!") but nothing happens.