Search found 32 matches

by allisonrose
Mon Jun 17, 2019 4:39 pm
Forum: Dialogue System for Unity
Topic: Questions about Textline
Replies: 9
Views: 1624

Questions about Textline

Hi! I'm considering using the Textline add on for a certain part of my project, but before I dig into it, I wanted to find out if it is possible to use this functionality alongside my already current project which is using the Visual Novel framework. I only want to use textline functionality for sho...
by allisonrose
Mon May 27, 2019 11:18 am
Forum: Dialogue System for Unity
Topic: Two instances of DM
Replies: 11
Views: 1704

Re: Two instances of DM

Hey! I'm not Tony, but I may be able to help as I'm doing exactly what you are doing - I have multiple subtitle panels that are located in different spots (and have different appearances) and I switch between them in conversation using the SetPanel sequencer command. So I basically made an instance ...
by allisonrose
Sun May 26, 2019 4:01 pm
Forum: Dialogue System for Unity
Topic: Issue activating/deactivating the Dialogue UI
Replies: 9
Views: 1769

Re: Issue activating/deactivating the Dialogue UI

agh I SWEAR I had that unchecked but I guess I'm just a doofus. lol

Thanks again!
by allisonrose
Sun May 26, 2019 3:09 pm
Forum: Dialogue System for Unity
Topic: Issue activating/deactivating the Dialogue UI
Replies: 9
Views: 1769

Re: Issue activating/deactivating the Dialogue UI

Hi again! Just thought i'd piggy back on my previous post so as not to clutter the forum with new posts. I'm currenty having an issue with saving and loading. Everything works as intended the first time around, but is behaving strangely when I load from a save. here's what is happening 1. User enter...
by allisonrose
Thu May 23, 2019 9:46 pm
Forum: Dialogue System for Unity
Topic: Issue activating/deactivating the Dialogue UI
Replies: 9
Views: 1769

Re: Issue activating/deactivating the Dialogue UI

Hey Tony! Disabling the Canvas component did the trick! Actually, just letting the conversation stop also worked, but it had an issue where the map would activate, but I'd have to click one more time to get the buttons to be usable (I guess because the activation is happening on the last node, and I...
by allisonrose
Thu May 23, 2019 5:00 pm
Forum: Dialogue System for Unity
Topic: Issue activating/deactivating the Dialogue UI
Replies: 9
Views: 1769

Issue activating/deactivating the Dialogue UI

Hi there! I've got an odd situation that I hope you can help me sort out. I've been fiddling with it for days but had no luck. Here's what I'm trying to do: A conversation plays as normal. After this conversation ends, The game takes the player to a Navigational map, which operates in 2d Worldspace....
by allisonrose
Thu Feb 07, 2019 9:26 pm
Forum: Dialogue System for Unity
Topic: Using the Switch Dialogue Panel script with new version
Replies: 5
Views: 990

Re: Using the Switch Dialogue Panel script with new version

Doh. It looks like I was on an older version, so that's the cause. I've updated it now and it works!

Thanks!
by allisonrose
Thu Feb 07, 2019 5:48 pm
Forum: Dialogue System for Unity
Topic: Using the Switch Dialogue Panel script with new version
Replies: 5
Views: 990

Re: Using the Switch Dialogue Panel script with new version

Hey Tony, I must be doing something wrong, because when I try to use the SetPanel sequencer command, the panel stays as whatever panel is set in the dialogue actor component no matter which panel number I try or which node I try the sequencer command on. If I remove the dialogue actor component, it ...
by allisonrose
Thu Feb 07, 2019 3:25 pm
Forum: Dialogue System for Unity
Topic: Using the Switch Dialogue Panel script with new version
Replies: 5
Views: 990

Using the Switch Dialogue Panel script with new version

Hi! I want to switch npc subtitle panels during conversations and found the "Switch Dialogue UI Panels" package on the extras page, but unfortunately it doesn't seem to work anymore, even after running the update. I got the error "Dialogue System: SwitchPanels can't find its UnityUIDi...