Here is a list of all variables with links to the classes they belong to:
- r -
- rabbitPrefab : PixelCrushers.LoveHate.Example.FarmSpawner
- radarDistance : PixelCrushers.LoveHate.TradeSysSupport.TSTraderAI2D
- radius : PixelCrushers.LoveHate.DeedTemplate
- raySource : PixelCrushers.LoveHate.CanSeeAdvanced
- rb : PixelCrushers.LoveHate.Example.Mover2D
- reactions : PixelCrushers.LoveHate.DeedReactionEvents
- refCount : PixelCrushers.LoveHate.Deed
- refreshSelectablesFrequency : PixelCrushers.UIPanel
- relationshipInheritanceType : PixelCrushers.LoveHate.FactionDatabase
- relationships : PixelCrushers.LoveHate.Faction
- relationshipTraitDefinitions : PixelCrushers.LoveHate.FactionDatabase
- relationshipTraitDefsFoldout : PixelCrushers.LoveHate.FactionDatabaseEditor.FactionDatabaseFoldouts
- relationshipTraitName : AC.ActionLoveHateCheckRelationship, AC.ActionLoveHateSetRelationship, Makinom.Schematics.Nodes.ChangeRelationshipTraitSchematicNode, Makinom.Schematics.Nodes.CheckRelationshipTraitStep, ORKFramework.Events.Steps.ChangeRelationshipTraitStep, ORKFramework.Events.Steps.CheckRelationshipTraitStep
- relationshipTraitNameParameterID : AC.ActionLoveHateCheckRelationship, AC.ActionLoveHateSetRelationship
- removed : PixelCrushers.MessageSystem.ListenerInfo
- replaceString : PixelCrushers.TextTableEditorWindow.SearchBarSettings
- RequestDataSourceChangeValueMessage : PixelCrushers.DataSynchronizer
- requiredSender : PixelCrushers.MessageEvents.MessageEvent
- requiredTarget : PixelCrushers.MessageEvents.MessageEvent
- requiredValue : AC.ActionLoveHateCheckHasPersonalRelationship, AC.ActionLoveHateCheckRelationship
- requiredValueParameterID : AC.ActionLoveHateCheckHasPersonalRelationship, AC.ActionLoveHateCheckRelationship
- requiresSight : PixelCrushers.LoveHate.DeedTemplate, PixelCrushers.LoveHate.WitnessQueueItem
- rotation : PixelCrushers.PositionSaver.PositionData, PixelCrushers.PositionSaver.ScenePositionData, PixelCrushers.SpawnedObjectManager.SpawnedObjectData
- rotMult : PixelCrushers.LoveHate.TradeSysSupport.TSPlayer2D