Wwise Support

This page describes how to set up the Dialogue System with Audiokinetic's Wwise.

Wwise copyright © Audiokinetic.

Wwise Support Setup

Import the package Plugins ► Pixel Crushers ► Dialogue System ► Third Party Support ► Wwise Support. This will unpack files into the folder Assets ► Pixel Crushers ► Dialogue System ► Third Party Support ► Wwise Support.

This will add a sequencer command Wwise.

Sequencer Commands

Wwise()

Syntax: Wwise(event, [gameObject])

Description: Plays an wwise event and waits for it to finish.

Parameters:

  • event: A Wwise standard event name.
  • gameObject: (Optional) GameObject to play event on; defaults to speaker.

Example: (sequencer code)

  • wwiseWait(entrytag) (Plays the event identified by the current dialogue entry's entrytag.)

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