PixelCrushers.DialogueSystem.UnityUIDialogueUI Member List

This is the complete list of members for PixelCrushers.DialogueSystem.UnityUIDialogueUI, including all inherited members.

addEventSystemIfNeededPixelCrushers.DialogueSystem.UnityUIDialogueUI
alertPixelCrushers.DialogueSystem.UnityUIDialogueUI
alertControlsPixelCrushers.DialogueSystem.UnityUIDialogueUI
alertIsHidingPixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
alertIsVisiblePixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
alertQueueCountPixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
allowStealFocusPixelCrushers.DialogueSystem.UnityUIDialogueUI
AreNonDialogueControlsVisiblePixelCrushers.DialogueSystem.AbstractDialogueUIprotected
autoFocusPixelCrushers.DialogueSystem.UnityUIDialogueUI
autoFocusCheckFrequencyPixelCrushers.DialogueSystem.UnityUIDialogueUI
Awake()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
CheckForSupercededSubtitle(CharacterType characterType)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlineprotected
CheckResponseMenuAutoFocus()PixelCrushers.DialogueSystem.UnityUIDialogueUIinline
CheckSubtitleAutoFocus(Subtitle subtitle)PixelCrushers.DialogueSystem.UnityUIDialogueUIinline
ClearSelection()PixelCrushers.DialogueSystem.UnityUIDialogueUIinline
Close()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
dialoguePixelCrushers.DialogueSystem.UnityUIDialogueUI
dialogueControlsPixelCrushers.DialogueSystem.UnityUIDialogueUI
FindActorOverride(Transform actor)PixelCrushers.DialogueSystem.UnityUIDialogueUIinline
findActorOverridesPixelCrushers.DialogueSystem.UnityUIDialogueUI
GetValidPortraitSprite(string actorName, Sprite portraitSprite)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinestatic
GetValidPortraitTexture(string actorName, Texture2D portraitTexture)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinestatic
HideAlert()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
HideAllAlerts()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
HideContinueButton(Subtitle subtitle)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
HideQTEIndicator(int index)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
HideResponses()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
HideSubtitle(Subtitle subtitle)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
isOpenPixelCrushers.DialogueSystem.AbstractDialogueUI
OnClick(object data)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
OnContinue()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
OnContinueAlert()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
OnContinueConversation()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
OnDisable()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
OnEnable()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode)PixelCrushers.DialogueSystem.UnityUIDialogueUIinline
Open()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
originalNPCSubtitlePixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
originalPCSubtitlePixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
originalResponseMenuPixelCrushers.DialogueSystem.UnityUIDialogueUIprotected
qteControlsPixelCrushers.DialogueSystem.UnityUIDialogueUI
qteIndicatorsPixelCrushers.DialogueSystem.UnityUIDialogueUI
SelectedResponseHandlerPixelCrushers.DialogueSystem.AbstractDialogueUI
SetActorPortraitSprite(string actorName, Sprite portraitSprite)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
SetIsShowingSubtitle(Subtitle subtitle, bool value)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlineprotected
SetPCPortrait(Sprite portraitSprite, string portraitName)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
SetPCPortrait(Texture2D portraitTexture, string portraitName)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
SetSubtitle(Subtitle subtitle, bool value)PixelCrushers.DialogueSystem.AbstractDialogueUIinlineprotectedvirtual
ShowAlert(string message, float duration)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
ShowContinueButton(Subtitle subtitle)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
ShowQTEIndicator(int index)PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
ShowResponses(Subtitle subtitle, Response[] responses, float timeout)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
ShowSubtitle(Subtitle subtitle)PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual
Start()PixelCrushers.DialogueSystem.AbstractDialogueUIinlinevirtual
uiRootControlsPixelCrushers.DialogueSystem.UnityUIDialogueUI
unityUIRootPixelCrushers.DialogueSystem.UnityUIDialogueUI
Update()PixelCrushers.DialogueSystem.UnityUIDialogueUIinlinevirtual