addEventSystemIfNeeded | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
alert | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
alertControls | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
alertIsHiding | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
alertIsVisible | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
alertQueueCount | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
allowStealFocus | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
AreNonDialogueControlsVisible | PixelCrushers.DialogueSystem.AbstractDialogueUI | protected |
autoFocus | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
autoFocusCheckFrequency | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
Awake() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
CheckResponseMenuAutoFocus() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inline |
CheckSubtitleAutoFocus(Subtitle subtitle) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inline |
ClearSelection() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inline |
Close() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
dialogue | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
dialogueControls | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
FindActorOverride(Transform actor) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlineprotected |
findActorOverrides | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
GetValidPortraitSprite(string actorName, Sprite portraitSprite) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinestatic |
GetValidPortraitTexture(string actorName, Texture2D portraitTexture) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinestatic |
HideAlert() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
HideAllAlerts() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
HideContinueButton(Subtitle subtitle) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
HideQTEIndicator(int index) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
HideResponses() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
HideSubtitle(Subtitle subtitle) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
isOpen | PixelCrushers.DialogueSystem.AbstractDialogueUI | |
OnClick(object data) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
OnContinue() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
OnContinueAlert() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
OnContinueConversation() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
OnDisable() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
OnEnable() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inline |
Open() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
qteControls | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
qteIndicators | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
SelectedResponseHandler | PixelCrushers.DialogueSystem.AbstractDialogueUI | |
SetActorPortraitSprite(string actorName, Sprite portraitSprite) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
SetIsShowingSubtitle(Subtitle subtitle, bool value) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlineprotected |
SetPCPortrait(Sprite portraitSprite, string portraitName) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
SetPCPortrait(Texture2D portraitTexture, string portraitName) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
SetSubtitle(Subtitle subtitle, bool value) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlineprotectedvirtual |
ShowAlert(string message, float duration) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
ShowContinueButton(Subtitle subtitle) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
ShowQTEIndicator(int index) | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
ShowResponses(Subtitle subtitle, Response[] responses, float timeout) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
ShowSubtitle(Subtitle subtitle) | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |
Start() | PixelCrushers.DialogueSystem.AbstractDialogueUI | inlinevirtual |
uiRootControls | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
unityUIRoot | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | |
Update() | PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI | inlinevirtual |