PixelCrushers.DialogueSystem.PersistentDataManager Member List

This is the complete list of members for PixelCrushers.DialogueSystem.PersistentDataManager, including all inherited members.

AppendActorData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendConversationData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendDialogueSystemData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendItemData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendLocationData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendRelationshipAndStatusTables(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendSimStatus(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
AppendVariableData(StringBuilder sb)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
Apply()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
ApplyLuaInternal(string saveData, bool allowExceptions=false)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
ApplyRawData(byte[] bytes)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
ApplySaveData(string saveData, DatabaseResetOptions databaseResetOptions=DatabaseResetOptions.KeepAllLoaded)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
asyncDialogueEntryBatchSizePixelCrushers.DialogueSystem.PersistentDataManagerstatic
asyncGameObjectBatchSizePixelCrushers.DialogueSystem.PersistentDataManagerstatic
ExpandCompressedSimStatusData()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
GetCustomSaveDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
GetRawData()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
GetRawDataAsync()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
GetSaveData()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
GetSaveDataAsync()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
includeActorDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeAllConversationFieldsPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeAllItemDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeLocationDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeRelationshipAndStatusDataPixelCrushers.DialogueSystem.PersistentDataManagerstatic
includeSimStatusPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewActorFieldsFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
InitializeNewQuestEntriesFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
initializeNewSimStatusPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewSimStatusFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
initializeNewVariablesPixelCrushers.DialogueSystem.PersistentDataManagerstatic
InitializeNewVariablesFromDatabase()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
LevelWillBeUnloaded()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
Record()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
RecordAsync()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
recordPersistentDataOnPixelCrushers.DialogueSystem.PersistentDataManagerstatic
RecordPersistentDataOn enum namePixelCrushers.DialogueSystem.PersistentDataManager
RefreshRelationshipAndStatusTablesFromLua()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
RegisterPersistentData(GameObject go)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
Reset(DatabaseResetOptions databaseResetOptions)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
Reset()PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic
saveConversationSimStatusWithFieldPixelCrushers.DialogueSystem.PersistentDataManagerstatic
saveDialogueEntrySimStatusWithFieldPixelCrushers.DialogueSystem.PersistentDataManagerstatic
UnregisterPersistentData(GameObject go)PixelCrushers.DialogueSystem.PersistentDataManagerinlinestatic