activeConversation | PixelCrushers.DialogueSystem.DialogueSystemController | |
activeConversations | PixelCrushers.DialogueSystem.DialogueSystemController | |
ActorIDToName(double id) | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
AddDatabase(DialogueDatabase database) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
AddDelegateForAssetBeingLoaded(string name, AssetLoadedDelegate assetLoaded) | PixelCrushers.DialogueSystem.DialogueSystemController | inlineprotected |
AddLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
allowLuaExceptions | PixelCrushers.DialogueSystem.DialogueSystemController | |
allowOnlyOneInstance | PixelCrushers.DialogueSystem.DialogueSystemController | |
allowSimultaneousConversations | PixelCrushers.DialogueSystem.DialogueSystemController | |
applicationIsQuitting | PixelCrushers.DialogueSystem.DialogueSystemController | static |
Awake() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Bark(string conversationTitle, Transform speaker, Transform listener, BarkHistory barkHistory) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Bark(string conversationTitle, Transform speaker, Transform listener, int entryID) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Bark(string conversationTitle, Transform speaker, Transform listener) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Bark(string conversationTitle, Transform speaker) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Bark(string conversationTitle, Transform speaker, BarkHistory barkHistory) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
BarkString(string barkText, Transform speaker, Transform listener=null, string sequence=null) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
CallDelegatesForAssetBeingLoaded(string name, UnityEngine.Object asset) | PixelCrushers.DialogueSystem.DialogueSystemController | inlineprotected |
ChangeActorName(string actorName, string newDisplayName) | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
CheckAlerts() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ClearLoadedAssetHashes() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Conditional(bool condition, string value) | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
conversationController | PixelCrushers.DialogueSystem.DialogueSystemController | |
conversationEnded | PixelCrushers.DialogueSystem.DialogueSystemController | |
ConversationHasValidEntry(string title, Transform actor, Transform conversant, int initialDialogueEntryID=-1) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ConversationHasValidEntry(string title, Transform actor) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ConversationHasValidEntry(string title) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
conversationModel | PixelCrushers.DialogueSystem.DialogueSystemController | |
conversationStarted | PixelCrushers.DialogueSystem.DialogueSystemController | |
conversationView | PixelCrushers.DialogueSystem.DialogueSystemController | |
currentActor | PixelCrushers.DialogueSystem.DialogueSystemController | |
currentConversant | PixelCrushers.DialogueSystem.DialogueSystemController | |
currentConversationState | PixelCrushers.DialogueSystem.DialogueSystemController | |
customResponseTimeoutHandler | PixelCrushers.DialogueSystem.DialogueSystemController | |
databaseManager | PixelCrushers.DialogueSystem.DialogueSystemController | |
debugLevel | PixelCrushers.DialogueSystem.DialogueSystemController | |
dialogueTimeMode | PixelCrushers.DialogueSystem.DialogueSystemController | |
dialogueUI | PixelCrushers.DialogueSystem.DialogueSystemController | |
displaySettings | PixelCrushers.DialogueSystem.DialogueSystemController | |
dontDestroyOnLoad | PixelCrushers.DialogueSystem.DialogueSystemController | |
dontHideImmediateDuringWarmup | PixelCrushers.DialogueSystem.DialogueSystemController | |
FindActorTransformFromConversation(string conversationTitle, string actorField) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
GetBarkDuration(string barkText) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
GetConversationTitle(int conversationID) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
getInputButtonDown | PixelCrushers.DialogueSystem.DialogueSystemController | |
GetLocalizedText(string s) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
HideAlert() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
HideAllAlerts() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
includeSimStatus | PixelCrushers.DialogueSystem.DialogueSystemController | |
initialDatabase | PixelCrushers.DialogueSystem.DialogueSystemController | |
initializationComplete | PixelCrushers.DialogueSystem.DialogueSystemController | |
instantiateDatabase | PixelCrushers.DialogueSystem.DialogueSystemController | |
interruptActiveConversations | PixelCrushers.DialogueSystem.DialogueSystemController | |
isAlternateConversationActive | PixelCrushers.DialogueSystem.DialogueSystemController | |
isConversationActive | PixelCrushers.DialogueSystem.DialogueSystemController | |
isDialogueEntryValid | PixelCrushers.DialogueSystem.DialogueSystemController | |
IsDialogueSystemInputDisabled() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
isInitialized | PixelCrushers.DialogueSystem.DialogueSystemController | |
isWarmingUp | PixelCrushers.DialogueSystem.DialogueSystemController | static |
ItemIDToName(double id) | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
lastConversationEnded | PixelCrushers.DialogueSystem.DialogueSystemController | |
lastConversationID | PixelCrushers.DialogueSystem.DialogueSystemController | |
lastConversationStarted | PixelCrushers.DialogueSystem.DialogueSystemController | |
lastInitialDatabaseName | PixelCrushers.DialogueSystem.DialogueSystemController | static |
LoadAsset(string name) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
LoadAsset(string name, System.Type type) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
LoadAsset(string name, System.Type type, AssetLoadedDelegate assetLoaded) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
LuaHideAlert() | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
LuaShowAlert(string message) | PixelCrushers.DialogueSystem.DialogueSystemController | inlinestatic |
m_assetsBeingLoaded | PixelCrushers.DialogueSystem.DialogueSystemController | protected |
masterDatabase | PixelCrushers.DialogueSystem.DialogueSystemController | |
OnConversationTimeout() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
OnDestroy() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
OnEndConversation(ConversationController endingConversationController) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
onStartTriggerWaitForSaveDataApplied | PixelCrushers.DialogueSystem.DialogueSystemController | |
overrideGetLocalizedText | PixelCrushers.DialogueSystem.DialogueSystemController | |
Pause() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
persistentDataSettings | PixelCrushers.DialogueSystem.DialogueSystemController | |
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone, string entrytag) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PlaySequence(string sequence, Transform speaker, Transform listener) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PlaySequence(string sequence) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PreloadDialogueUI() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PreloadMasterDatabase() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
PreloadResources() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
preloadResources | PixelCrushers.DialogueSystem.DialogueSystemController | |
RandomizeNextEntry() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
receivedUpdateTracker | PixelCrushers.DialogueSystem.DialogueSystemController | |
RegisterAssetBundle(AssetBundle bundle) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
RemoveAllObservers(LuaWatchFrequency frequency) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
RemoveAllObservers() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
RemoveDatabase(DialogueDatabase database) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
RemoveDelegatesForAssetBeingLoaded(string name) | PixelCrushers.DialogueSystem.DialogueSystemController | inlineprotected |
RemoveLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ResetDatabase(DatabaseResetOptions databaseResetOptions) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ResetDatabase() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SendUpdateTracker() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetActorPortraitSprite(string actorName, Sprite sprite) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetContinueMode(bool value) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetContinueMode(DisplaySettings.SubtitleSettings.ContinueButtonMode mode) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetDialoguePanel(bool show, bool immediate=false) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetDialogueSystemInput(bool value) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetLanguage(string language) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetOriginalContinueMode() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
SetPortrait(string actorName, string portraitName) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ShowAlert(string message, float duration) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
ShowAlert(string message) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
standardDialogueUI | PixelCrushers.DialogueSystem.DialogueSystemController | |
StandardGetInputButtonDown(string buttonName) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Start() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StartConversation(string title, Transform actor, Transform conversant, int initialDialogueEntryID, IDialogueUI overrideDialogueUI) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StartConversation(string title, Transform actor, Transform conversant, int initialDialogueEntryID) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StartConversation(string title, Transform actor, Transform conversant) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StartConversation(string title, Transform actor) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StartConversation(string title) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StopAllConversations() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
StopConversation() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
stoppingAllConversations | PixelCrushers.DialogueSystem.DialogueSystemController | |
StopSequence(Sequencer sequencer) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
unloadAddressablesOnSceneChange | PixelCrushers.DialogueSystem.DialogueSystemController | |
UnloadAsset(object obj) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
UnloadAssets() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
Unpause() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
UnregisterAssetBundle(AssetBundle bundle) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
UpdateLocalizationOnActiveConversations() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
UpdateResponses() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
UseDialogueUI(GameObject gameObject) | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
warmUpConversationController | PixelCrushers.DialogueSystem.DialogueSystemController | |
WarmUpConversationController() | PixelCrushers.DialogueSystem.DialogueSystemController | inline |
WarmUpMode enum name | PixelCrushers.DialogueSystem.DialogueSystemController | |
warnIfActorAndConversantSame | PixelCrushers.DialogueSystem.DialogueSystemController | |