PixelCrushers.DialogueSystem.DialogueSystemController Member List

This is the complete list of members for PixelCrushers.DialogueSystem.DialogueSystemController, including all inherited members.

activeConversationPixelCrushers.DialogueSystem.DialogueSystemController
activeConversationsPixelCrushers.DialogueSystem.DialogueSystemController
ActorIDToName(double id)PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
AddDatabase(DialogueDatabase database)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
AddDelegateForAssetBeingLoaded(string name, AssetLoadedDelegate assetLoaded)PixelCrushers.DialogueSystem.DialogueSystemControllerinlineprotected
AddLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
allowLuaExceptionsPixelCrushers.DialogueSystem.DialogueSystemController
allowOnlyOneInstancePixelCrushers.DialogueSystem.DialogueSystemController
allowSimultaneousConversationsPixelCrushers.DialogueSystem.DialogueSystemController
applicationIsQuittingPixelCrushers.DialogueSystem.DialogueSystemControllerstatic
Awake()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Bark(string conversationTitle, Transform speaker, Transform listener, BarkHistory barkHistory)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Bark(string conversationTitle, Transform speaker, Transform listener, int entryID)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Bark(string conversationTitle, Transform speaker, Transform listener)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Bark(string conversationTitle, Transform speaker)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Bark(string conversationTitle, Transform speaker, BarkHistory barkHistory)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
BarkString(string barkText, Transform speaker, Transform listener=null, string sequence=null)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
CallDelegatesForAssetBeingLoaded(string name, UnityEngine.Object asset)PixelCrushers.DialogueSystem.DialogueSystemControllerinlineprotected
ChangeActorName(string actorName, string newDisplayName)PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
CheckAlerts()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ClearLoadedAssetHashes()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Conditional(bool condition, string value)PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
conversationControllerPixelCrushers.DialogueSystem.DialogueSystemController
conversationEndedPixelCrushers.DialogueSystem.DialogueSystemController
ConversationHasValidEntry(string title, Transform actor, Transform conversant, int initialDialogueEntryID=-1)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ConversationHasValidEntry(string title, Transform actor)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ConversationHasValidEntry(string title)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
conversationModelPixelCrushers.DialogueSystem.DialogueSystemController
conversationStartedPixelCrushers.DialogueSystem.DialogueSystemController
conversationViewPixelCrushers.DialogueSystem.DialogueSystemController
currentActorPixelCrushers.DialogueSystem.DialogueSystemController
currentConversantPixelCrushers.DialogueSystem.DialogueSystemController
currentConversationStatePixelCrushers.DialogueSystem.DialogueSystemController
customResponseTimeoutHandlerPixelCrushers.DialogueSystem.DialogueSystemController
databaseManagerPixelCrushers.DialogueSystem.DialogueSystemController
debugLevelPixelCrushers.DialogueSystem.DialogueSystemController
dialogueTimeModePixelCrushers.DialogueSystem.DialogueSystemController
dialogueUIPixelCrushers.DialogueSystem.DialogueSystemController
displaySettingsPixelCrushers.DialogueSystem.DialogueSystemController
dontDestroyOnLoadPixelCrushers.DialogueSystem.DialogueSystemController
dontHideImmediateDuringWarmupPixelCrushers.DialogueSystem.DialogueSystemController
FindActorTransformFromConversation(string conversationTitle, string actorField)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
GetBarkDuration(string barkText)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
GetConversationTitle(int conversationID)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
getInputButtonDownPixelCrushers.DialogueSystem.DialogueSystemController
GetLocalizedText(string s)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
HideAlert()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
HideAllAlerts()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
includeSimStatusPixelCrushers.DialogueSystem.DialogueSystemController
initialDatabasePixelCrushers.DialogueSystem.DialogueSystemController
initializationCompletePixelCrushers.DialogueSystem.DialogueSystemController
instantiateDatabasePixelCrushers.DialogueSystem.DialogueSystemController
interruptActiveConversationsPixelCrushers.DialogueSystem.DialogueSystemController
isAlternateConversationActivePixelCrushers.DialogueSystem.DialogueSystemController
isConversationActivePixelCrushers.DialogueSystem.DialogueSystemController
isDialogueEntryValidPixelCrushers.DialogueSystem.DialogueSystemController
IsDialogueSystemInputDisabled()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
isInitializedPixelCrushers.DialogueSystem.DialogueSystemController
isWarmingUpPixelCrushers.DialogueSystem.DialogueSystemControllerstatic
ItemIDToName(double id)PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
lastConversationEndedPixelCrushers.DialogueSystem.DialogueSystemController
lastConversationIDPixelCrushers.DialogueSystem.DialogueSystemController
lastConversationStartedPixelCrushers.DialogueSystem.DialogueSystemController
lastInitialDatabaseNamePixelCrushers.DialogueSystem.DialogueSystemControllerstatic
LoadAsset(string name)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
LoadAsset(string name, System.Type type)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
LoadAsset(string name, System.Type type, AssetLoadedDelegate assetLoaded)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
LuaHideAlert()PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
LuaShowAlert(string message)PixelCrushers.DialogueSystem.DialogueSystemControllerinlinestatic
m_assetsBeingLoadedPixelCrushers.DialogueSystem.DialogueSystemControllerprotected
masterDatabasePixelCrushers.DialogueSystem.DialogueSystemController
OnConversationTimeout()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
OnDestroy()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
OnEndConversation(ConversationController endingConversationController)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
onStartTriggerWaitForSaveDataAppliedPixelCrushers.DialogueSystem.DialogueSystemController
overrideGetLocalizedTextPixelCrushers.DialogueSystem.DialogueSystemController
Pause()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
persistentDataSettingsPixelCrushers.DialogueSystem.DialogueSystemController
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone, string entrytag)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PlaySequence(string sequence, Transform speaker, Transform listener)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PlaySequence(string sequence)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PreloadDialogueUI()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PreloadMasterDatabase()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
PreloadResources()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
preloadResourcesPixelCrushers.DialogueSystem.DialogueSystemController
RandomizeNextEntry()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
receivedUpdateTrackerPixelCrushers.DialogueSystem.DialogueSystemController
RegisterAssetBundle(AssetBundle bundle)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
RemoveAllObservers(LuaWatchFrequency frequency)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
RemoveAllObservers()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
RemoveDatabase(DialogueDatabase database)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
RemoveDelegatesForAssetBeingLoaded(string name)PixelCrushers.DialogueSystem.DialogueSystemControllerinlineprotected
RemoveLuaObserver(string luaExpression, LuaWatchFrequency frequency, LuaChangedDelegate luaChangedHandler)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ResetDatabase(DatabaseResetOptions databaseResetOptions)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ResetDatabase()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SendUpdateTracker()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetActorPortraitSprite(string actorName, Sprite sprite)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetContinueMode(bool value)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetContinueMode(DisplaySettings.SubtitleSettings.ContinueButtonMode mode)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetDialoguePanel(bool show, bool immediate=false)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetDialogueSystemInput(bool value)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetLanguage(string language)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetOriginalContinueMode()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
SetPortrait(string actorName, string portraitName)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ShowAlert(string message, float duration)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
ShowAlert(string message)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
standardDialogueUIPixelCrushers.DialogueSystem.DialogueSystemController
StandardGetInputButtonDown(string buttonName)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Start()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StartConversation(string title, Transform actor, Transform conversant, int initialDialogueEntryID, IDialogueUI overrideDialogueUI)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StartConversation(string title, Transform actor, Transform conversant, int initialDialogueEntryID)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StartConversation(string title, Transform actor, Transform conversant)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StartConversation(string title, Transform actor)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StartConversation(string title)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StopAllConversations()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
StopConversation()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
stoppingAllConversationsPixelCrushers.DialogueSystem.DialogueSystemController
StopSequence(Sequencer sequencer)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
unloadAddressablesOnSceneChangePixelCrushers.DialogueSystem.DialogueSystemController
UnloadAsset(object obj)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
UnloadAssets()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
Unpause()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
UnregisterAssetBundle(AssetBundle bundle)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
UpdateLocalizationOnActiveConversations()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
UpdateResponses()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
UseDialogueUI(GameObject gameObject)PixelCrushers.DialogueSystem.DialogueSystemControllerinline
warmUpConversationControllerPixelCrushers.DialogueSystem.DialogueSystemController
WarmUpConversationController()PixelCrushers.DialogueSystem.DialogueSystemControllerinline
WarmUpMode enum namePixelCrushers.DialogueSystem.DialogueSystemController
warnIfActorAndConversantSamePixelCrushers.DialogueSystem.DialogueSystemController