Skill Use via Dialogue UI (not "skill checks")
Posted: Mon Apr 15, 2024 8:44 pm
I'm trying to decide if Dialogue System for Unity is right for my project and wonder:
is it possible to implement permanent skill use "buttons" attached to the UI?
I need players to access skills during conversation, such as revealing faction and moral alignment information of NPCs via a skill. This would not be a dialogue option, but rather a permanent feature of the UI.
Players also need the ability to alter NPC stats, such as disposition, via permanent skill use buttons.
Furthermore, I need to display certain NPC stats in the UI.
Is it possible to accomplish these goals with Dialogue System for Unity?
is it possible to implement permanent skill use "buttons" attached to the UI?
I need players to access skills during conversation, such as revealing faction and moral alignment information of NPCs via a skill. This would not be a dialogue option, but rather a permanent feature of the UI.
Players also need the ability to alter NPC stats, such as disposition, via permanent skill use buttons.
Furthermore, I need to display certain NPC stats in the UI.
Is it possible to accomplish these goals with Dialogue System for Unity?