Change dialogue UI prefab from timeline

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brownseanh
Posts: 4
Joined: Tue Apr 09, 2024 10:41 am

Change dialogue UI prefab from timeline

Post by brownseanh »

Hi, we are starting a conversation from the timeline using a start conversation clip on a conversation track. Is there a way to get similar functionality to OverrideDialogueUI for conversations started through a timeline like this? Thanks
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Tony Li
Posts: 20646
Joined: Thu Jul 18, 2013 1:27 pm

Re: Change dialogue UI prefab from timeline

Post by Tony Li »

Yes, you can still use an Override Dialogue UI component. Make sure the timeline track's actor or conversant is a GameObject with an Override Dialogue UI component.

If you're talking about the Override Dialogue UI field in a Dialogue System Trigger's Actions > Start Conversation, I haven't added the same Override Dialogue UI field to the corresponding Timeline action yet.
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