Skip for timeline cutscenes

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
ultralutra
Posts: 1
Joined: Thu Mar 14, 2024 10:03 am

Skip for timeline cutscenes

Post by ultralutra »

Hello there!

In current project i have some timeline-cutscenes with implemented dialogue conversations. I start this conversations from a timeline, using a StartConversation and ContinueConversations tracks. But i also need to be able to skip this cutscenes and dialogues to the player response moment.
I found some scripts on this forum that allows you to skip conversation itself, but skipping through timeline still seems a problem.

Is there any way to correctly skip through the timeline and dialogue, that does not include speeding up my timeline?
(because if i speed a cutscene - this would look awful hah)
User avatar
Tony Li
Posts: 20646
Joined: Thu Jul 18, 2013 1:27 pm

Re: Skip for timeline cutscenes

Post by Tony Li »

You could write a custom sequencer command to skip to a point in the timeline. (See part 6 of the Cutscene Sequences Tutorials.) Or split your cutscene into multiple smaller timelines, one for each dialogue entry.
Post Reply