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Skip for timeline cutscenes

Posted: Sun Apr 14, 2024 5:57 pm
by ultralutra
Hello there!

In current project i have some timeline-cutscenes with implemented dialogue conversations. I start this conversations from a timeline, using a StartConversation and ContinueConversations tracks. But i also need to be able to skip this cutscenes and dialogues to the player response moment.
I found some scripts on this forum that allows you to skip conversation itself, but skipping through timeline still seems a problem.

Is there any way to correctly skip through the timeline and dialogue, that does not include speeding up my timeline?
(because if i speed a cutscene - this would look awful hah)

Re: Skip for timeline cutscenes

Posted: Sun Apr 14, 2024 6:53 pm
by Tony Li
You could write a custom sequencer command to skip to a point in the timeline. (See part 6 of the Cutscene Sequences Tutorials.) Or split your cutscene into multiple smaller timelines, one for each dialogue entry.