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Re: save to string

Posted: Wed Apr 17, 2024 12:11 pm
by polygonya
Yes, now I have it!
By debugging I saw that the save file is correct. so it must be something else.
i had fluctuating frame rates when i started the game and sometimes the value in "frames to wait Bevor Applay Data" was high enough and sometimes not. so sometimes it loaded the player a few frames too late.

stabilizing the frames and adding the saved data accurately was the key to success!

Thanks for your help Tony!!

Re: save to string

Posted: Wed Apr 17, 2024 2:38 pm
by Tony Li
Glad to help!

If you also need to know when the save data has been applied, you can hook into C# event SaveSystem.saveDataApplied.