Continuous conversations?

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shrackattack
Posts: 1
Joined: Sun Apr 07, 2024 12:06 am

Continuous conversations?

Post by shrackattack »

Is there a template or a way to have cumulative conversations / dialogues / text from different sources all stay in one dialogue window and save over time?

Similar to a Baldur's Gate 2 or a lot of older RPGs style. Just kind of a novel format that adds more text as the story goes along and the player makes different decisions, including going to different areas in different orders or choosing to do different things. I want to be able to click on things in scene and be given descriptions in the same dialogue window (if possible). The scrolling dialogue UI template is the idea, but I just want everything to stay in that window and for it to not disappear.

Thanks!
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Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: Continuous conversations?

Post by Tony Li »

Hi,

That can be a considerable amount of text. The Dialogue System provides special script methods to help you record conversation histories. See the ConversationLogger.cs example script included with the Dialogue System, or this post and this post.
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