Change Quest State Based On Player Inventory

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junwi21
Posts: 35
Joined: Wed Jan 27, 2021 12:18 am

Change Quest State Based On Player Inventory

Post by junwi21 »

Hi, I'm implementing a fetch quest in my game.
However, I only want to have the player be able to complete the quest if they have the item currently in their inventory.

So, if they drop the item or lose it, I want the quest to go back to the previous step.

I did a search and the closest thing I could find on this forum was doing a check when you accept a quest to see if they player already has the item, and if they do - move onto the next step but that's not exactly the behavior I want. Because if the player removes the item from there - they can still complete the quest without it.
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