Node set to true from dialogue not making next node active

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DeidreReay
Posts: 91
Joined: Wed Jan 22, 2020 1:20 pm

Re: Node set to true from dialogue not making next node active

Post by DeidreReay »

Seems that was mistaken on my part (Probably was over cautious as the others were not moving forward etc) So seems the first node in a quest does become active when first given the quest. Thank you for the help as always
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Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Node set to true from dialogue not making next node active

Post by Tony Li »

Glad to help!
DeidreReay
Posts: 91
Joined: Wed Jan 22, 2020 1:20 pm

Re: Node set to true from dialogue not making next node active

Post by DeidreReay »

Trying to import the unity package you sent results in three errors
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Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Node set to true from dialogue not making next node active

Post by Tony Li »

Hi,

Can you back up your project, make sure you have a good backup, and then update to the current versions of Quest Machine and the Dialogue System? That should resolve the errors.
DeidreReay
Posts: 91
Joined: Wed Jan 22, 2020 1:20 pm

Re: Node set to true from dialogue not making next node active

Post by DeidreReay »

I will try and give that a shot here this weekend. Have Repo so will not be hard.
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