Use I2localization for quests texts.

Announcements, support questions, and discussion for Quest Machine.
Post Reply
Adeoon
Posts: 33
Joined: Fri Dec 02, 2022 5:53 am

Use I2localization for quests texts.

Post by Adeoon »

Hi, so I use both dialogue system and quest machine. Is there a way to use i2loc for journal and hud texts in questmachine quests? If not how can I translate those, and set it up
User avatar
Tony Li
Posts: 20728
Joined: Thu Jul 18, 2013 1:27 pm

Re: Use I2localization for quests texts.

Post by Tony Li »

Hi,

Quest Machine doesn't have i2 Localization integration yet. Localization is handled through Text Tables. All text fields in quests have point to a literal string, a StringAsset asset file, or a field in a Text Table. You can also use the gear menu in the upper right of the Quest Editor window to convert an existing quest's text to a Text Table.
Adeoon
Posts: 33
Joined: Fri Dec 02, 2022 5:53 am

Re: Use I2localization for quests texts.

Post by Adeoon »

Do you plan to add that integration soon? I believe I could fight with that on my own, the advance of that is that you can have all translation in one file, with text tables for quest machine and I2loc for dialogue system that's problematic :/
User avatar
Tony Li
Posts: 20728
Joined: Thu Jul 18, 2013 1:27 pm

Re: Use I2localization for quests texts.

Post by Tony Li »

I'll prioritize it after the next Quest Machine release (which is coming soon). I'll make a package available as soon as it's ready.
Adeoon
Posts: 33
Joined: Fri Dec 02, 2022 5:53 am

Re: Use I2localization for quests texts.

Post by Adeoon »

That's great! Thank you very much, I'll wait
Post Reply