Dialogue System 2.2.30 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.30 Released

Post by Tony Li »

Version 2.2.30 is now available on the Asset Store.

Release Notes:

Core:
- Fixed: When exiting play mode with Time Scale set to zero while Dialogue Editor window was open, Time Scale could remain zero.
- Fixed: No longer reports null texture error on conversation group boxes if user removed Editor Default Resources folder.
- Fixed: Issue with AudioWait() sequencer command and complex audio clip filenames; issue stopping audio in certain Unity versions when using Addressables.
- Improved: Added DialogueLua.GetAllVariables() method.
- Improved: DialogueManager.GetLocalizedText now checks UILocalizationManager tables if Localization Settings text table doesn't have field.
- Improved: Subtitle text set to prepend actor name now doesn't add speaker name if name is blank.
- Addressables: Removed restriction that asset name and key must match.
- Localization Package: Fix for locale change.

Third Party Support:
- Adventure Creator: Added AC actions for Relationship & Status Functions
- Arcweave: Jumpers can now cross conversations; now uses element's outputs list for order of connections; space character no longer required in [SEQUENCE:xxx] tag.
- articy: Flow Fragment conversations now apply Flow Fragment's custom Sequence field (if present) to <START> node's Sequence.
- Celtx: Fixed menu item that enables Celtx Gem 3 importer.
- Corgi Engine: Updated integration for version 7.6.
- Feel: Added integration.
- PlayMaker: Added Get Variable Type action; Get All Lua Elements action now has option to get all elements named in database or all including runtime-created elements.
- Text Animator for Unity: Added support for Typed sequencer message, computing {{end}} based on TextAnimatorPlayer duration.
- TopDown Engine: Updated integration for version 3.
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