sync actors and factions?

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NotVeryProfessional
Posts: 142
Joined: Mon Nov 23, 2020 6:35 am

Re: sync actors and factions?

Post by NotVeryProfessional »

Actually, one more word.

I have a few exceptions where Faction Member and Dialogue Actor are NOT identical. These are generic NPCs which may have names like "town guard" or "tavern wench" or "mercenary" and the Faction Member is the next higher group, such as the town faction or the fighter's guild.

That might throw these checks off. It'd be easy to work around it, just a heads up about this use case (and maybe I'm an idiot for doing it this way and should really have faction members).
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Tony Li
Posts: 20767
Joined: Thu Jul 18, 2013 1:27 pm

Re: sync actors and factions?

Post by Tony Li »

If the DS actor and LH faction don't match, the LoveHateDialogueActor component will show a warning message and buttons to make them match. But it's fine to ignore those buttons and leave them mismatched.
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