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Save System for RFPSP 1.1.4 Released

Posted: Mon Jun 10, 2019 10:18 am
by Tony Li
Version 1.1.4 is now available on the Asset Store.

Release Notes:
  • Improved: FPSRigidBodyWalker values are now saved.
  • Fixed: Look rotation now matches spawnpoint direction when changing scenes.
  • Added: SceneFaderCanvas for use with SceneTransitionManager.
  • Improved: Added SaveSystem methods LoadAdditiveScene, UnloadAdditiveScene.
  • Improved: Savers can now implement optional ApplyDataImmediate and OnRestartGame methods.
  • Fixed: Moved DiskSavedGameDataStorer initialization code from Start to Awake so other scripts can check for saved games in their own Start methods.