Integration with Navigation Pro

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GorkaGames
Posts: 178
Joined: Fri Sep 21, 2018 8:38 pm

Integration with Navigation Pro

Post by GorkaGames »

Hi,

I already have another navigation bar but I was wondering to change to Navigation Pro in case I have ventages integrating with Quest Machine.
What does really do the integration? ( I don't find it on the documentation)

Thanks,
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Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Integration with Navigation Pro

Post by Tony Li »

Hi,

I think you're talking about the integration with Compass Navigator Pro. If so, the integration does these things:

1. Saves Point of Interest (POI) states in saved games and scene changes.

2. Provides a component with UnityEvents when a POI becomes visible or invisible or is visited. (You can hook this up to a Quest Control component to control quests.)

3. Adds a Compass Pro POI quest action that lets you set POIs visible, invisible, visited, or unvisited. For example, when a quest node becomes active, it can make a POI visible.
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