Some questions.
Re: Some questions.
Jesus this is perfect
Thank you so much !
Thank you so much !
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- Posts: 34
- Joined: Mon Dec 30, 2019 4:26 pm
Re: Some questions.
Hi Tony, looks like you answered my question in this thread. Quick question, where exactly to add the script? I've got the Menu System, which I believe is what controls the save system. Is that right, and should I add this there?
Thanks.
Edit: I didn't notice this was for Opsive Controllers. I'm using your Menu System for saving purposes.
Thanks.
Edit: I didn't notice this was for Opsive Controllers. I'm using your Menu System for saving purposes.
Re: Some questions.
Hi Chris,
No problem. The Save System is normally on the Dialogue Manager GameObject, so add the script there.
No problem. The Save System is normally on the Dialogue Manager GameObject, so add the script there.
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- Posts: 34
- Joined: Mon Dec 30, 2019 4:26 pm
Re: Some questions.
Hi Tony,
Any thoughts on why this error might have popped up? It appears to be related to the PlaymakerGlobalVarsSaver - I noticed it popped up after using the scene warp I set up in the game. Of note - I recently started using PlayMaker this past couple weeks (I've been using Dialogue System for a couple of months). All of my PlayMaker FSM's are currently separate from scenewarp objects though. This error hasn't changed my ability to load scenes via scene warp either.
Any thoughts on why this error might have popped up? It appears to be related to the PlaymakerGlobalVarsSaver - I noticed it popped up after using the scene warp I set up in the game. Of note - I recently started using PlayMaker this past couple weeks (I've been using Dialogue System for a couple of months). All of my PlayMaker FSM's are currently separate from scenewarp objects though. This error hasn't changed my ability to load scenes via scene warp either.
Re: Some questions.
Hi Chris,
Inspect your PlayMakerGlobalVariableSaver component. Try assigning a unique string to its Key field, such as "PM Globals".
It may be that two savers are saving their data under the same key. When PlayMakerGlobalVariableSaver asks for its saved data, it may be receiving the data from the other saver instead.
If that doesn't fix it, it may be a bug in Unity's JSON parser. If so, what version of Unity are you using? When this happens, what are your global variables and their values?
Inspect your PlayMakerGlobalVariableSaver component. Try assigning a unique string to its Key field, such as "PM Globals".
It may be that two savers are saving their data under the same key. When PlayMakerGlobalVariableSaver asks for its saved data, it may be receiving the data from the other saver instead.
If that doesn't fix it, it may be a bug in Unity's JSON parser. If so, what version of Unity are you using? When this happens, what are your global variables and their values?
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- Posts: 34
- Joined: Mon Dec 30, 2019 4:26 pm
Re: Some questions.
Tony, you're right, it was the two savers issue. Assigning a unique string worked and the error has been eliminated with extreme prejudice.
Thank you good sir!
Thank you good sir!
Re: Some questions.
Hi,
I'll add that to the roadmap. I'll plan for it to support arrays of bool, int, float, or string.
I'll add that to the roadmap. I'll plan for it to support arrays of bool, int, float, or string.